by Rob Williams on January 30, 2008 in Processors
Intel’s 45nm Dual-Cores have finally arrived, so it’s only fitting that we take one for a spin. Our test subject is the 3.0GHz E8400, offering 6MB cache, SSE4 and more. Overclocking is impressive, with 3.8GHz stable being possible without even raising the voltage! This chip definitely proves itself a winner.
Half-Life 2: Episode Two
Yet another game that needs no introduction, Half-Life 2: Episode Two was a proper sequel to Episode One, although the duration in which people had to wait between the two was a little questionable. Luckily for fans though, Episode Two proved to be more of what we love. It was a win/win. Introduced with this version were achievements as well, which let you know how much of a fan you really are.
We are using the Silo level for our testing, which is a level most people who haven’t even played the game know about, thanks to Valves inclusion of it in their Episode Two trailers over the past year. During our gameplay, we shoot down a total of three striders (their locations are identical with each run, since we are running a saved game file) and a barn is blown to smithereens.
Given the fact that the Source engine tends to favor raw frequency over multiple cores, our results here were expected.
Like Call of Duty 2, FEAR first hit our PCs in fall of 2005. When it did, it proved to almost everyone just how badly our computers needed upgrading. It was one of the first games to truly benefit from having 2GB of RAM installed, but of course also a massive graphics card. Even today, running a high-resolution FEAR is a visual treat.
The third level is our destination today, which begins us out beside two friends who send me off through various buildings, kicking some ass en route. I am unsure where the final destination is, as I’ve never explored that far, but throughout our five-minute gameplay we encounter four enemies, outdoor and indoor areas and even have a strange horror sequence occur.
Like Half-Life 2, FEAR favors a higher frequency over additional cores. Not surprising, since the games development occurred before even Dual-Cores became popular.