by Rob Williams on November 10, 2010 in NVIDIA-Based GPU
NVIDIA launched its first Fermi-based GPU earlier this year in the form of the GeForce GTX 480, and it was met with mixed reception. Until now, it’s been the fastest single-GPU offering on the market, but certain downsides kept it from being the first-choice of many. Does NVIDIA’s first proper follow-up fix all that was wrong?
One of the most popular PC-exclusive RPGs received an update recently, in the form of ArcaniA: Gothic 4. The game is gorgeous, immersive, and is one I really, really want to play. Our runthrough here takes us on a quick stroll through the starting village, which is bursting at the seams with eyecandy.
Once again, NVIDIA pulls ahead here. It’s far from being a wide margin, but it’s still substantial enough when dealing with framerates these “low”.
Tom Clancy’s H.A.W.X. 2
The original H.A.W.X. game delivered the best of both worlds for Tom Clancy game fans, gorgeous graphics, fight, and intriguing gameplay. H.A.W.X. 2 follows up on that, and amps up each of those aspects. This time around, it brings good use of tessellation to the table.
Because NVIDIA’s current GPU architecture includes optimizations for tessellation, major improvements in performance can be seen… there’s just no comparison. On the other hand, though, I don’t think anyone is going to be unhappy with 67 FPS at 2560×1600, either. Both cards handle the game beautifully, but NVIDIA’s tessellation strength stands out.