by Rob Williams on July 10, 2008 in Graphics & Displays
With so many options on the market right now, what makes the GTX 280 a good choice for anyone? The fact that it is the highest-performing card out there sure helps, but it’s still not for everyone. To join this club, you better hope you have one massive resolution to push.
Each graph for our benchmarking results are labeled with the resolution that the game was played at, while omitting secondary settings such as Anti-Aliasing, Anisotropic Filtering, texture quality, et cetera. To view all specific settings that we used, please refer to our testing methodology page, where screenshots show the exact settings used.
Call of Juarez
Western FPS games are not common, so when one hits, people notice. Luckily for FPS fans, Call of Juarez delivered great graphics, solid gameplay and a very high difficulty. It’s a great game to benchmark due to its ability to run in DX10 mode, under Windows Vista. This mode is far more demanding than the DX9 mode, but the results are better.
We take the role of Billy Candle in the level we chose, which is rather simple in concept. We begin out at the end of a linear path that we must follow in order to reach a ravine that we must cross.
The goal of the level is to sneak through a farm and ride off with a horse in order to make the jump, but since that process takes far too long, our run through consists of following the exact same path each time, which ends up on the opposite side of the farm near an edge with water below.
Settings: Very high graphic settings are used here, although AA is never used. The fact that the game uses DX10 is enough to drag performance down.
Like our Half-Life 2 results, the GTX 280 continued to impress with Call of Juarez. With this card, it was the first time ever (minus dual-GPU setups) that the game ran at a playable level at 2560×1600. Before, the lag was too much to be considered for actual gameplay, but the GTX 280 pretty much fixed all those problems.