Date: April 20, 2007 - Author: Matt Serrano
SteelSeries has become well known for offering quality products for gamers, and today we are taking a look at two well-priced offerings from their headset lineup, the 3H and 4H.
Headsets are enticing to gamers for many reasons. It’s become a necessity for competitors. There’s little you can do against someone who can communicate with the rest of their team and hear the smaller details like gunshots and footsteps in a particular direction. Sound is important, if not moreso than the rest of the gaming experience.
In most cases, it’s not just what you hear, but how well others can hear you. There’s no point in getting a headset to talk to people in game if no one can understand you on the other end.
It’s hard to find the right balance. Usually, either the sound or the microphone is of low caliber, if not both. Most serious gamers have reverted to buying separate headphones and mics. There can be other annoying problems like having huge attachments that get in the way or need to be clipped on a piece of clothing that I personally don’t like to deal with.
SteelSeries is most known for their gaming products. Their product lines range from mice and mouse pads, keyboards, and obviously headsets, with everything catered towards gamers. SteelSeries was quick to market with their 3H and 4H gaming headsets. They intended to offer fantastic sound quality with an affordable price point.
This article is not intended to see what model is the better product, because both headsets have different features. Instead, this review was designed to compare both indirectly to point out their features and flaws, and to help readers decide which (if either) headset they prefer.
Both headsets came delivered in their standard packaging. The boxes were a bit beat up, but that was more likely due to the rough shipping process.
As expected, the 3H is considerably lighter than its older brother. Both sets were very durable, even though the 4H may feel a little clunky because of its size.
Here are the specifications for both headsets:
Specifications |
SteelSeries 3H |
SteelSeries 4H |
| Headphones | 10-27.000Hz | 16-28.000Hz |
| Frequency Response | 2.93GHz | 1066MHz |
| Impedance | 2.40GHz | 1066MHz |
| SPL@1kHz, 1Vrms | 102dB | 110 dB |
| Cable | 2 meters (6.5 feet) | 1.8 meters (6 feet) |
| Microphone | ||
| Frequency response | 50-18.000 Hz | 75-16.000 Hz |
| Pick up pattern | Non-directional | Uni-directional |
| Sensitivity | -40 dB | -38dB |
| 2k Ohm | 2.2K Ohm | 2k Ohm |
The 4H includes a clip about two feet from the base of the headset that can adjust the volume and change the microphone sensitivity. By comparison, the 3H includes no controls. I found that the clip rested right at my waist.
Not including any controls proved to be an annoyance for me. Every time I plugged the 3H in I was forced to bring the volume down to listenable levels.
The 3H is able to fold for more portability. This feature was really useful for carrying it around, and it would probably be a breeze to take to a lanparty. SteelSeries’ top-of-the line 5H allowed you to take apart the headset, so it’s odd that the 4H is the only headset in the product line with no form of disassembly or compacting the package.
Both headsets have the ability to extend and retract the microphone to hide them when they’re not needed. It’s a nice feature, although it’s present on many other gaming headsets.
Another cosmetic difference is the color of the connectors. The 4H has the standard green/pink cables for the headphone and microphone, but the 3H has a pair of black/red cables at the end.
The fit is worlds apart with each model. The 3H was snug (maybe too tight for some) but the 4H was loose in comparison. There wasn’t an issue with either, but I came to favor the 4H because it had the ability to swivel, and the 3H was a little uncomfortable having it on for long periods of time. I tested the sound quality for both headsets with games, movies, and music.
Half-Life 2 is a game with a lot of action. It’s a rollercoaster ride with a lot of explosions, dialog, and background music. Playing the game while listening to both headsets was enjoyable for the most part, but instances with music coupled with other sound effects were tolerable at best. I could make out individual footsteps, gunshots, and other noises in Counter Strike easily.
To test out music, I listened to Foo Fighter’s “There Is Nothing Left to Lose” encoded in FLAC. The 4H did a decent job, but the 3H was muddy and lacked a lot of detail, especially on instruments like the cymbals and hi-hats. I wouldn’t recommend either of these headsets solely for listening to music.
For movies, I watched the screens Rooftop rescue through the end of the movie from The Matrix. Both did a good job with most of the movie, but the 3H was a little harsh with many of the voices and louder sound effects like explosions and gunshots.
I recorded my voice in Audacity to test out the microphones. Both recordings were clear and audible.
I would only recommend the 3H for situations that require moving them around and wearing them for short periods of time. If you’re looking for something to wear in more intense gaming sessions, by all means go with the 4H. After using them, I can safely say both are a cheap solution for gaming but don’t really satisfy for anything else. Neither of them are terrible products, but other alternatives can be had for a marginal increase in price.


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