4GB is provided for game ‘caching’ or other hard drive-specific experiences developers want to build for their game,” said a Microsoft spokesperson, referring to the need for games to copy certain files from the game disc – which can be read only slowly – to the hard drive, where they can be accessed quickly.
The article goes on to explain what the other gigabytes are used for, such as the OS and other system use. I don’t mind having 13GB, it’s still a hefty amount for what we use it for. Check out the posting at Games Radar.