In the seven months since NVIDIA launched its first Ada Lovelace-based GeForce, we’ve seen the release of four models total. With the bottom of that bunch priced at $599, there’s been a ton of demand for more affordable options – and thankfully, we now know that those are arriving soon.
Today’s launch involves not just one, but three new SKUs. The GeForce RTX 4060 Ti is going to be launching as an 8GB model, and become available May 24th at $399. A 16GB variant will launch in July, priced with a $100 premium. Slotting in underneath these SKUs is the RTX 4060, which will also launch in July, and is priced at $299.
Here’s a look at NVIDIA’s current- and last-gen lineups:
With these new models, NVIDIA is pushing its Frame Generation messaging hard, and it’s not difficult to understand why. Frame Generation, which uses AI to fill in additional frames, can dramatically improve your overall frame rate, and when a GPU is lower-end, that kind of thing sounds like a boon.
With Frame Generation, it’s important to bear in mind that your effective input latency is going match whatever your frame rate is before FG is activated. If a game is running at 30 FPS with DLSS but no Frame Generation, that’s the effective input FPS; so, even though Frame Generation could double or triple the frame rate, the input latency will suffer. NVIDIA helps negate this issue in games where it really matters with its Reflex technology.
One thing we’re actually really surprised by is just how fast the adoption of Frame Generation has been. When we last visited our suite of games for testing, it felt like all of the DLSS titles had FG as an option. NVIDIA itself says that over 300 games currently ship with DLSS – 30 of which are DLSS 3, and likely include Frame Generation.
One thing you may have noticed in the GeForce product table earlier is that the rated memory bandwidth for both the RTX 4060 Ti and RTX 4060 are “effective”. The RTX 4060 Ti’s base bandwidth is 288 GB/s, but because of bundling a much larger L2 cache (32MB vs. 4MB on RTX 3060 Ti), among other optimizations, the company claims the effective bandwidth is almost doubled.
While much of this RTX 4060 launch has revolved around gaming, NVIDIA also announced today that D5 Render has just gained DLSS 3 support, improving the frame rate from inside of a viewport. We really hope this feature becomes more common; not just with DLSS, but FSR and XeSS, as well – whatever is relevant for that particular design suite. This announcement couldn’t help but make us think about Blender. Imagine if it gained upscaling support? Our viewport benchmarks would become even more interesting!
With the coming launches of these new NVIDIA GPUs, this is really proving to be a busy season. While we don’t believe AMD has talked about it publicly, Radeon RX 7600 GPUs have already been appearing on some store shelves, and last month, the company announced that it Radeon PRO W7000 series GPUs would be launching soon, as well.