$100-$150 Best Playable Roundup: AMD’s RX 460 & NVIDIA’s GTX 1050 / 1050 Ti

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by Rob Williams on October 31, 2016 in Graphics & Displays

After hitting NVIDIA’s newest GPUs – GTX 1050 Ti and GTX 1050 – with our gauntlet of gaming tests, we found that both are solid options for 1080p gaming. With this article, we will reaffirm that with custom-tuned tests to find out what’s “Best Playable”. We even tossed in some fresh tests of AMD’s RX 460 for good measure!

Page 2 – GTA V, Rise of the Tomb Raider, The Witcher 3 & Final Thoughts

Grand Theft Auto V

GTA V might not have the most realistic graphics around (or gameplay, for that matter), but it sure does offer a plethora of graphics options to tweak. Really – it’s hard to imagine a game that beats it. A good thing, where benchmarking is concerned!

NVIDIA GeForce GTX 1050 Ti 4GB
AMD Radeon RX 480 Best Playable (1920x1080) - Grand Theft Auto V
Minimum Average
50 62
Game Settings
Resolution 1920×1080 FXAA On
MSAA Off NVIDIA TXAA Off
Population Density 100% Population Variety 100%
Distance Scaling 100% Texture Quality Very High
Shader Quality Very High Shadow Quality Very High
Reflection Quality Very High Reflection MSAA x4
Water Quality Very High Particles Quality Very High
Grass Quality Very High Soft Shadows NVIDIA PCSS
Post FX Very High Motion Blur 0%
DoF Effects On Anisotropic Filtering 16x
Ambient Occlusion High Tessellation Very High
Long Shadows On High Res Shadows Off
High Detail w/ Flying On Extended Distance 100%
Extended Shadows 100%
NVIDIA GeForce GTX 1050 2GB
NVIDIA GeForce GTX 1060 Best Playable (1920x1080) - Grand Theft Auto V
Minimum Average
45 58
Game Settings
Resolution 1920×1080 FXAA On
MSAA Off NVIDIA TXAA Off
Population Density 100% Population Variety 100%
Distance Scaling 100% Texture Quality Very High
Shader Quality Very High Shadow Quality Very High
Reflection Quality Very High Reflection MSAA Off
Water Quality Very High Particles Quality Very High
Grass Quality Very High Soft Shadows NVIDIA PCSS
Post FX Very High Motion Blur 0%
DoF Effects Off Anisotropic Filtering 16x
Ambient Occlusion Off Tessellation Very High
Long Shadows On High Res Shadows Off
High Detail w/ Flying On Extended Distance 100%
Extended Shadows 100%
AMD Radeon RX 460 2GB
AMD Radeon RX 460 Best Playable (1920x1080) - Grand Theft Auto V
Minimum Average
50 61
Game Settings
Resolution 1920×1080 FXAA On
MSAA Off NVIDIA TXAA Off
Population Density 100% Population Variety 100%
Distance Scaling 100% Texture Quality High
Shader Quality High Shadow Quality High
Reflection Quality High Reflection MSAA Off
Water Quality High Particles Quality High
Grass Quality High Soft Shadows AMD CHS
Post FX High Motion Blur 0%
DoF Effects Off Anisotropic Filtering 16x
Ambient Occlusion Off Tessellation High
Long Shadows On High Res Shadows Off
High Detail w/ Flying On Extended Distance 100%
Extended Shadows 100%

NVIDIA’s GTX 1050 Ti handled GTA V so well at 1080p, that we almost want to call it “ideal”. Our testing revealed not just average performance of 60 FPS, but a minimum FPS of 50 – we’re talking great performance all-around. The GTX 1050 faired quite well, too, with a disabling of AO and DoF being the notable changes.

In our GTX 1050 launch article, we didn’t include GTA V performance for the RX 460 due to the simple fact that the game would hard-lock our entire system, requiring a reset. That doesn’t mean that the card won’t run the game, though; rather, it means that it won’t even open the game properly if the settings are sky-high.

After reducing a slew of the settings from Very High to High, the game played very well on the RX 460, even matching the minimum FPS of the GTX 1050 Ti. Granted, its graphics were not as pretty, but as you can see above, the result still looks good.

Rise of the Tomb Raider

“But can it run RotTR?” That’s the question we should all be asking nowadays, as this game is simply brutal on GPU performance. We knew diving into this one, a lot of tweaking would have to be done, and we weren’t disappointed. This game is as strenuous on a system as it is gorgeous.

NVIDIA GeForce GTX 1050 Ti 4GB
NVIDIA GeForce GTX 1050 Ti Best Playable (1920x1080) - Rise of the Tomb Raider
Minimum Average
47 57
Game Settings
Resolution 1920×1080 Anti-aliasing FXAA
Texture Quality Medium Anisotropic Filtering 16x
Shadow Quality High Sun Soft Shadows On
Depth of Field On Level of Detail Medium
Dynamic Foliage Medium Tessellation Off
Bloom On Ambient Occlusion Off
PureHair Off Screen Space Reflections Off
Specular Reflections Normal Vignette Blur On
Motion Blur On Lens Flares On
Screen Effects On Film Grain On
NVIDIA GeForce GTX 1050 2GB
NVIDIA GeForce GTX 1050 Best Playable (1920x1080) - Rise of the Tomb Raider
Minimum Average
52 59
Game Settings
Resolution 1920×1080 Anti-aliasing FXAA
Texture Quality Medium Anisotropic Filtering 16x
Shadow Quality Medium Sun Soft Shadows Off
Depth of Field On Level of Detail Medium
Dynamic Foliage Low Tessellation Off
Bloom On Ambient Occlusion Off
PureHair Off Screen Space Reflections Off
Specular Reflections Normal Vignette Blur On
Motion Blur On Lens Flares On
Screen Effects On Film Grain On
AMD Radeon RX 460 2GB
AMD Radeon RX 460 Best Playable (1920x1080) - Rise of the Tomb Raider
Minimum Average
45 52
Game Settings
Resolution 1920×1080 Anti-aliasing FXAA
Texture Quality Medium Anisotropic Filtering 16x
Shadow Quality Off Sun Soft Shadows Off
Depth of Field On Level of Detail Medium
Dynamic Foliage Low Tessellation Off
Bloom On Ambient Occlusion Off
PureHair Off Screen Space Reflections Off
Specular Reflections Normal Vignette Blur On
Motion Blur On Lens Flares On
Screen Effects On Film Grain On

RotTR is one of those titles where 60 FPS performance shouldn’t be expected when dealing with lower-end GPUs. Of the six games tested here, it’s the most hardcore, and the only one (that we’ve noticed in our testing) to easily exceed a 2GB framebuffer. We couldn’t even hit a clean 60 FPS on the GTX 1050 Ti, although it is possible if you’re willing to decrease the detail even further (we didn’t because we found the compromise between performance and detail to be worth it).

So if the GTX 1050 Ti struggled with this game, what does it mean for the GTX 1050 and RX 460? It means those cards were a pure pain to test with. Both cards settled on similar settings, but the GTX 1050 managed a 7 FPS gain on average, and had shadows enabled – something noticeably missing in the RX 460 screenshot.

The Witcher 3: Wild Hunt

Whereas RotTR is both gorgeous and stupidly demanding on a system, Wild Hunt manages to look the part without making GPUs want to cut their own life short. That’s a great thing where lower-end GPUs are concerned, since it means hitting that elusive blend of 60 FPS and good detail isn’t that hard to achieve.

NVIDIA GeForce GTX 1050 Ti 4GB
NVIDIA GeForce GTX 1050 Ti Best Playable (1920x1080) - The Witcher 3 Wild Hunt
Minimum Average
52 60
Game Settings
Resolution 1920×1080 Number of BG Chars Ultra
Shadow Quality Medium Terrain Quality High
Water Quality High Grass Density Ultra
Texture Quality High Foliage Visibility High
Detail Level Ultra NVIDIA HairWorks Off
Motion Blur On Blur On
Anti-aliasing Off Sharpening High
Ambient Occlusion None Depth of Field On
Chromatic Aberration On Vignetting On
Light Shafts On
NVIDIA GeForce GTX 1050 2GB
NVIDIA GeForce GTX 1050 Best Playable (1920x1080) - The Witcher 3 Wild Hunt
Minimum Average
51 60
Game Settings
Resolution 1920×1080 Number of BG Chars Ultra
Shadow Quality Low Terrain Quality High
Water Quality High Grass Density High
Texture Quality High Foliage Visibility Low
Detail Level Ultra NVIDIA HairWorks Off
Motion Blur On Blur On
Anti-aliasing Off Sharpening High
Ambient Occlusion None Depth of Field On
Chromatic Aberration On Vignetting On
Light Shafts On
AMD Radeon RX 460 2GB
AMD Radeon RX 460 Best Playable (1920x1080) - The Witcher 3 Wild Hunt
Minimum Average
37 54
Game Settings
Resolution 1920×1080 Number of BG Chars Ultra
Shadow Quality Low Terrain Quality Medium
Water Quality Medium Grass Density Medium
Texture Quality Medium Foliage Visibility Low
Detail Level Ultra NVIDIA HairWorks Off
Motion Blur On Blur On
Anti-aliasing Off Sharpening High
Ambient Occlusion None Depth of Field On
Chromatic Aberration On Vignetting On
Light Shafts On

Across all three of the tested GPUs, AO and AA were disabled to help increase the limits for the other, more important settings. The GTX 1050 Ti did a good job of strutting its stuff at the top, and the GTX 1050 didn’t fall far behind. The biggest difference is that the GTX 1050 had its Grass, Foliage, and Shadow detail dropped a notch.

The RX 460 took what the GTX 1050 achieved and had to see a number of settings dropped further, but still retained Ultra detail level. Sadly, we didn’t quite hit 60 FPS with that one, but once again, if you want to hit 60 FPS guaranteed, some of the other settings can be dropped further. For us, there’s a point when detail matters as much as the framerate, especially in a game as beautiful as this one.

Final Thoughts

Given what we saw from the results in our GTX 1050 launch article, there was no question about how these three GPUs would be ranked after being hit with a barrage of real-world tests. The top-dog – and it almost feels weird to say that for a $140 GPU – is NVIDIA’s GeForce GTX 1050 Ti. Even if the performance is close in some title between it and the GTX 1050, I’d wager that any remotely serious gamer should consider the card with the 4GB framebuffer. Games like RotTR prove that 2GB is just not enough in 2016 for all games – even at a modest resolution.

The non-Ti GTX 1050 proved to be a solid contender, as well, with its capabilities being quite good for a card that costs a mere $109. We still feel that the Ti model is a better choice, despite its higher cost, but if in a real pinch, or you’re not concerned with the odd occasion where 2GB of VRAM doesn’t prove ideal, it’s a worthwhile option.

MSI GeForce GTX 1050 Ti
MSI’s GeForce GTX 1050 Ti

AMD’s RX 460, on the other hand, is a GPU we’d recommend only if you are able to get a sweet deal on it. As covered before, AMD dropped that card’s price down to $99, but that’s just $10 less than another card (GTX 1050) that performs much better.

While the RX 460 is hard to recommend even at its new SRP, it’s important to note that GPU pricing is all over the place – to a frustrating degree. While we’re given one SRP, it’s become almost unimportant, as you’ll probably have a better chance of finding an extinct Dodo than one of these cards at its SRP. So, if the RX 460 isn’t worth $99, it could be worth a bit less than that – if a deal can be found.

That’s also true for the card right above the GTX 1050 Ti: AMD’s Radeon RX 470. The red team recently dropped that card in price, as well, although it’s still being priced higher than we’d expect. If you can find that card for a reasonable premium over the GTX 1050 Ti, it’d be worth considering, as it’s to the GTX 1050 Ti as the GTX 1050 Ti is to the RX 460. But, we’re talking $180 at minimum with the RX 470, which is still $40 beyond the GTX 1050 Ti’s SRP.

When all said and done, whichever of these cards you end up picking up should suit you very well. You just need to know what to expect when diving in.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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