AMD Radeon RX Vega 64 & 56 Best Playable Settings At 4K & Ultrawide

AMD Radeon RX Vega 64 Reference Cooler Thumb
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by Rob Williams on August 18, 2017 in Graphics & Displays

We’ve taken a look at AMD’s latest top-end Radeon in workstation and compute scenarios, and now, the attention is turned to gaming. In this Vega review follow-up, we’re going to look at the “Best Playable” settings for both the Vega 64 and GTX 1080 at 4K, as well as ultrawide, adding Vega 56 and GTX 1070 to the mix.

Page 3 – Best Playable @ 3840×2160 – RX Vega 64 & GTX 1080

As I mentioned on the first page of this article, 4K resolution is not an ideal target if either AMD’s Radeon RX Vega 64 or NVIDIA’s GeForce GTX 1080 are in your sights. 4K is quite literally four times the number of pixels as 1080p, so given that, and also the fact that games continue to become more advanced, it’s really, really hard (or at least expensive) to get playable framerates at 4K while retaining good detail levels.

If you’re to pick up either of these GPUs, you need to go into 4K with the expectation that 60 FPS is just not going to happen. That’s unless you’re typically fine with reducing graphics detail, but that wouldn’t align with the goals behind going with 4K in the first place. People generally don’t care if awful graphics are crisp.

That all being said… let’s see what we can muster.

Battlefield 1

AMD Radeon RX Vega 64 (4K Best Playable) - Battlefield 1
Battlefield 1 (DX11) – RX Vega 64
Minimum Average
43 52
Resolution: 3840 x 2160 Texture Quality: High
Texture Filtering: High Lighting Quality: High
Effects Quality: High Post Process Quality: High
Mesh Quality: High Terrain Quality: High
Undergrowth Quality: High Antialiasing Post: TAA
Ambient Occlusion: HBAO

NVIDIA GeForce GTX 1080 (4K Best Playable) - Battlefield 1
Battlefield 1 (DX11) – GTX 1080
Minimum Average
42 50
Resolution: 3840 x 2160 Texture Quality: High
Texture Filtering: High Lighting Quality: High
Effects Quality: High Post Process Quality: High
Mesh Quality: High Terrain Quality: High
Undergrowth Quality: High Antialiasing Post: TAA
Ambient Occlusion: HBAO

Both the Vega 64 and GTX 1080 used the same detail levels, and performed about the same. But that said, ~50 FPS might be suitable for single-player, but it probably isn’t for online play (where performance is impacted even more, generally), so if you really want 60+, prepare to spend some time tweaking. Fortunately, the game’s settings are not too complex, so getting to your sweet spot quickly shouldn’t be too difficult.

Deus Ex: Mankind Divided

AMD Radeon RX Vega 64 (4K Best Playable) - Deus Ex Mankind Divided
Deus Ex: Mankind Divided (DX12) – RX Vega 64
Minimum Average
39 49
Resolution: 3840 x 2160 Anti-Aliasing: Off
Texture Quality: High Anisotropic Filter: 16x
Shadow Quality: High Ambient Occlusion: Off
CH Shadows: Off Parallax Occlusion: Off
Depth of Field: Off Level of Detail: High
Volumetric Lighting Off SS Reflections: Off
Temporal AA: On Motion Blur: Off
Sharpen: Off Bloom: On
Lens Flares: Off Cloth Physics: Off
Subsurface Scattering: Off Chromatic Aberration: On
Tessellation: On

NVIDIA GeForce GTX 1080 (4K Best Playable) - Deus Ex Mankind Divided
Deus Ex: Mankind Divided (DX12) – GTX 1080
Minimum Average
36 46
Resolution: 3840 x 2160 Anti-Aliasing: Off
Texture Quality: High Anisotropic Filter: 16x
Shadow Quality: High Ambient Occlusion: Off
CH Shadows: Off Parallax Occlusion: Off
Depth of Field: Off Level of Detail: High
Volumetric Lighting Off SS Reflections: Off
Temporal AA: On Motion Blur: Off
Sharpen: Off Bloom: On
Lens Flares: Off Cloth Physics: Off
Subsurface Scattering: Off Chromatic Aberration: On
Tessellation: On

Deus Ex: Mankind Divided is so harsh on a GPU at 4K, that I’d recommend playing it at 1080p on the same screen. You’ll note that despite not even hitting 50 FPS, these configurations had many things turned off, and key settings turned down. This game is the Crysis of the current generation.

DOOM

AMD Radeon RX Vega 64 (4K Best Playable) - DOOM
DOOM (Vulkan) – RX Vega 64
Minimum Average
37 60
Resolution 3840×2160 Anti-aliasing TSSAA (8TX)
Lights Quality Ultra Shadows Quality Nightmare
Player Self-Shadow Yes Directional Occlusion High
Decal Quality Ultra Decal Filtering 16x
Virtual Texture Size Nightmare Reflections Quality Ultra
Particles Quality Ultra Compute Shaders Yes
Motion Blur Ultra Depth of Field Yes
Depth of Field AA Yes HDR Bloom Yes
Lens Flare Yes Lens Dirt Yes
Sharpening 2.0 Film Grain 1.0
UI Opacity 100%

NVIDIA GeForce GTX 1080 (4K Best Playable) - DOOM
DOOM (Vulkan) – GTX 1080
Minimum Average
37 54
Resolution 3840×2160 Anti-aliasing TSSAA (8TX)
Lights Quality Ultra Shadows Quality Nightmare
Player Self-Shadow Yes Directional Occlusion High
Decal Quality Ultra Decal Filtering 16x
Virtual Texture Size Nightmare Reflections Quality Ultra
Particles Quality Ultra Compute Shaders Yes
Motion Blur Ultra Depth of Field Yes
Depth of Field AA Yes HDR Bloom Yes
Lens Flare Yes Lens Dirt Yes
Sharpening 2.0 Film Grain 1.0
UI Opacity 100%

Despite its great aesthetics, DOOM can run at 4K 60 FPS on the Vega 64, thanks to AMD’s strong Vulkan performance. Both cards scored the same minimum, but ultimately, NVIDIA’s fell 6 FPS behind. Fortunately, if you have a 1080 and want 60, there’s nearly a billion settings to adjust.

Rise of the Tomb Raider

AMD Radeon RX Vega 64 (4K Best Playable) - Rise of the Tomb Raider
Rise of the Tomb Raider (DX12) – RX Vega 64
Minimum Average
42 49
Resolution: 3840 x 2160 Anti-Aliasing: FXAA
Texture Quality: High Anisotropic Filter: 16x
Shadow Quality: Medium Sun Soft Shadows: On
Ambient Occlusion: On Depth of Field: On
Level of Detail: Medium Tessellation: On
SS Reflections: On Specular Reflection: Normal
Dynamic Foliage: High Bloom: On
Vignette Blur: On Motion Blur: On
Purehair: Very High Lens Flares: On
Screen Effects: On Film Grain: On

NVIDIA GeForce GTX 1080 (4K Best Playable) - Rise of the Tomb Raider
Rise of the Tomb Raider (DX12) – GTX 1080
Minimum Average
45 53
Resolution: 3840 x 2160 Anti-Aliasing: FXAA
Texture Quality: High Anisotropic Filter: 16x
Shadow Quality: Medium Sun Soft Shadows: On
Ambient Occlusion: On Depth of Field: On
Level of Detail: Medium Tessellation: On
SS Reflections: On Specular Reflection: Normal
Dynamic Foliage: High Bloom: On
Vignette Blur: On Motion Blur: On
Purehair: Very High Lens Flares: On
Screen Effects: On Film Grain: On

Rise of the Tomb Raider is an intensive game, to the point where 60 FPS @ 4K should be forgotten about unless you want to cough up more bucks for a GTX 1080 Ti. Even then, coming anywhere close to “max detail” at 4K in this game is going to require some serious grunt.

Tom Clancy’s Ghost Recon: Wildlands

AMD Radeon RX Vega 64 (4K Best Playable) - Ghost Recon Wildlands
Tom Clancy’s Ghost Recon: Wildlands (DX11) – RX Vega 64
Minimum Average
31 48
Resolution: 3840 x 2160 Anti-Aliasing: Temporal AA
Ambient Occlusion: Off Draw Distance: Medium
Level of Detail: High Texture Quality: Medium
Anisotropic Filtering: Off Shadow Quality: Medium
Terrain Quality: High Vegetation Quality: Low
Turf Effects: Off Motion Blur: On
Iron Sights DOF: On High Quality DOF: On
Bloom: On God Rays: Off
Subsurface Scattering: Off Lens Flare: On
Long Range Shadows: Off

NVIDIA GeForce GTX 1080 (4K Best Playable) - Ghost Recon Wildlands
Tom Clancy’s Ghost Recon: Wildlands (DX11) – GTX 1080
Minimum Average
36 48
Resolution: 3840 x 2160 Anti-Aliasing: Temporal AA
Ambient Occlusion: SSBC Draw Distance: Medium
Level of Detail: High Texture Quality: Medium
Anisotropic Filtering: Off Shadow Quality: Medium
Terrain Quality: High Vegetation Quality: Low
Turf Effects: Off Motion Blur: On
Iron Sights DOF: On High Quality DOF: On
Bloom: On God Rays: Off
Subsurface Scattering: Off Lens Flare: On
Long Range Shadows: Off

Both GPUs run Wildlands about the same. NVIDIA gains a slight edge here by offering the same performance as Vega 64, while adding ambient occlusion into the mix.

The Witcher 3: Wild Hunt

AMD Radeon RX Vega 64 (4K Best Playable) - The Witcher 3 Wild Hunt
The Witcher 3: Wild Hunt (DX11) – RX Vega 64
Minimum Average
43 54
Resolution: 3840 x 2160 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: High Ambient Occlusion: SSAO
Depth of Field: Off Chromatic Aberration: On
Vignetting: On Light Shafts: Off
NVIDIA Hairworks: Off Hairworks AA: N/A
Hairworks Preset: Off Number of BG Chars: Medium
Shadow Quality: Medium Water Quality: Medium
Grass Quality: Medium Texture Quality: Medium
Terrain Quality: Medium Foliage Visibility: Medium
Detail Level: Medium

NVIDIA GeForce GTX 1080 (4K Best Playable) - The Witcher 3 Wild Hunt
The Witcher 3: Wild Hunt (DX11) – GTX 1080
Minimum Average
51 58
Resolution: 3840 x 2160 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: High Ambient Occlusion: SSAO
Depth of Field: Off Chromatic Aberration: On
Vignetting: On Light Shafts: Off
NVIDIA Hairworks: Off Hairworks AA: N/A
Hairworks Preset: Off Number of BG Chars: Medium
Shadow Quality: Medium Water Quality: Medium
Grass Quality: Medium Texture Quality: Medium
Terrain Quality: Medium Foliage Visibility: Medium
Detail Level: Medium

Wrapping up, The Witcher shows both GPUs on similar footing, although NVIDIA delivers both a much-improved average and minimum.

Final Thoughts

To reiterate what I’ve said a couple of times, not a single one of these tested GPUs deserves to be a “4K graphics card”. You can get by, but look at Deus Ex: Mankind Divided on the GTX 1080 – 4K resolution with minimum settings delivered a 50 FPS average in the game’s timedemo. What happens when Deus Ex: Mankind Multiplied arrives? If the current game struggles for a great framerate, future titles are going to be no different.

AMD Radeon RX Vega 64 - Logo Close-up

As for ultrawide, that’s a different story. I can’t go as far to call any one of these GPUs “Excellent” for ultrawide, but we are dealing with a 5 megapixel resolution here. Both the Vega 64 and GTX 1080 earn a “Great” rating for ultrawide, at least based on current-gen titles. Ahh, I remember the old days when I’d be able to recommend CrossFire or SLI to get around that issue down-the-road.

Ultimately, this was an AMD and NVIDIA battle, and overall, AMD really impressed me with its performance. I have yet to complete the normal apples-to-apples testing I normally do, so when that’s done, a fuller picture will be able to provided.

Hopefully what’s been posted on the site thus far has been able to help you figure out whether or not a GPU that’s nearly impossible to buy is worth the hassle. If it is, feel free to support the site by shopping at an up-and-coming etailer named Amazon.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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