by Rob Williams on August 24, 2015 in Graphics & Displays
NVIDIA rounds out the entry-level part of its Maxwell-based lineup with the GeForce GTX 950. As a successor to the GTX 750 Ti, the GTX 950 boosts performance significantly while draining just a wee bit more power. And as we’ll see, the ASUS STRIX model offers its own set of perks, including possible 0dB operation.
Given the sheer number of titles in the Assassin’s Creed series, it’s a little hard to believe that the first game came out a mere seven years ago. You could definitely say that Ubisoft hit the ball out of the park with this one. To date, we’ve never considered an AC game for benchmarking, but given the number of graphical goodies featured in the PC version of Black Flag, that trend now ends.
Manual Run-through: The saved game starts us not far from the beginning of the game under a small church which can be climbed to synchronize with the environment. To kick things off, I scale this church and rotate the camera around once, making sure to take in the beautiful landscape; then, I climb back down and run all the way to the water (the top of this small church and the water can be seen in the above screenshot).
Note: For some reason, Ubisoft decided to cap the framerate to 60 FPS in Black Flag even if Vsync is turned off. For most games, this would ruin the chance of it appearing in our benchmarking, but because the game is graphically intensive, I’ve chosen to stick with it, as at higher resolutions, reaching 60 FPS is a perk that will belong only to high-end graphics cards.
As soon as I’m able, I’ll be overhauling our test suite to include fresher games, and Black Flag is a good example of why. Unfortunately, this game would still be suitable had Ubisoft not implemented an asinine frame-limiter. But I digress. The takeaway with this title is that the GTX 950 can handle a game that still looks really good even today at 1080p at very high detail levels. 60 FPS is ideal, but the GTX 950 is no slouch for not dipping below 52 FPS on the low-end. It’s also starkly faster than the GTX 750 Ti it replaces.
Thanks to the fact that DICE cares more about PC gaming than a lot of developers, the Battlefield series tends to give us titles that are well-worth benchmarking. Battlefield 3 offered incredible graphics and became a de facto benchmark immediately, so it’s no surprise, then, that BF4 follows right in its footsteps.
Manual Run-through: The Singapore level is the target here, with the saved game starting us on an airboat that must be driven to shore, where a massive battle is set to take place. I stop recording the framerate once the tank makes its way to the end of this small patch of beach; in all, the run takes about 3 minutes.
The solid performance continues with Battlefield 4. 37 min / 50 avg isn’t what I’d consider ideal, but this is Ultra settings we’re dealing with. A disabling of AO and AA would improve the situation tremendously.