by Rob Williams on August 24, 2015 in Graphics & Displays
NVIDIA rounds out the entry-level part of its Maxwell-based lineup with the GeForce GTX 950. As a successor to the GTX 750 Ti, the GTX 950 boosts performance significantly while draining just a wee bit more power. And as we’ll see, the ASUS STRIX model offers its own set of perks, including possible 0dB operation.
We don’t make it a point to seek out automated gaming benchmarks, but we do like to get a couple in that anyone reading this can run themselves. Of these, Futuremark’s name leads the pack, as its benchmarks have become synonymous with the activity. Plus, it does help that the company’s benchmarks stress PCs to their limit – and beyond.
While Futuremark’s latest GPU test suite is 3DMark, I’m also including results from 3DMark 11 as it’s still a common choice among benchmarkers.
3DMark is backing up what we’ve seen with the other results so far: the GTX 950 is much better than the GTX 750 Ti (a staggering 50% faster according to 3DMark (2013)), and falls short of catching the R9 285.
Unigine Heaven 4.0
Unigine might not have as established a name as Futuremark, but its products are nothing short of “awesome”. The company’s main focus is its game engine, but a by-product of that is its benchmarks, which are used to both give benchmarkers another great tool to take advantage of, and also to show-off what its engine is capable of. It’s a win-win all-around.
The biggest reason that the company’s “Heaven” benchmark is so relied-upon by benchmarkers is that both AMD and NVIDIA promote it for its heavy use of tessellation. Like 3DMark, the benchmark here is overkill by design, so results are not going to directly correlate with real gameplay. Rather, they showcase which card models can better handle both DX11 and its GPU-bogging features.
Yet again, the GTX 950 falls short of the R9 285, but delivers about 33% better performance over the GTX 750 Ti (don’t let the minimum FPS fool you.)