by Rob Williams on January 22, 2015 in Graphics & Displays
NVIDIA’s much-anticipated mid-range 900 series card is here. It’s called the GeForce GTX 960 (no need to act surprised) and it brings a couple of surprises. As NVIDIA’s “sweet spot” GPU, the GTX 960 is designed to be an affordable option that lasts the long haul, so let’s see what the green team’s latest $199 option brings to the table.
For about as long as GPU-accelerated games have existed, an ideal performance target has been 60 frames-per-second. Owing thanks to this is the standard 60Hz monitor, which delivers its best result when the framerate matches its refresh rate. To make sure the monitor’s refresh rate and game’s framerate keep aligned, to avoid visible tearing, VSync should be enabled.
While I believe our Best Playable results will appeal to any gamer, they could especially prove useful to those intrigued by livingroom gaming or console replacements. The goal here is simple: With each game, the graphics settings are tweaked to deliver the best possible detail while keeping us as close to 60 FPS on average as possible.
Because our Metro Last Light and Total War: SHOGUN 2 tests are timedemos, and because this kind of testing is time-consuming, I am sticking to six out of the eight games I test with for inclusion here.
NVIDIA’s GTX 960 has AMD’s R9 285 in its sights, something I’m sure the results on the previous handful of pages highlighted. Because the performance of both cards is about equal, all of the best playable settings are shared between them here. For the sake of reference to what NVIDIA’s last “sweet spot” card offered, I’ve also included best playable results for the GTX 760.
|
Assassin’s Creed IV: Black Flag |
|
Minimum |
Average |
ASUS GeForce GTX 960 Strix |
46 |
57 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
MSI R9 285 Twin Frozr IV |
47 |
57 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
EVGA GeForce GTX 760 SC |
46 |
57 |
Graphics Settings
& Ingame Screenshot
Resolution: 1920×1080 |
While the ultimate goal is to hit 60 FPS in any of these best playable tests, we didn’t quite hit that on any of these cards. That’s because at the performance exhibited, it made little sense for me to decrease settings further. Should you really want to hit a clean 60 FPS and at least 50 FPS on the minimum, God Rays can be decreased in detail. Also, because it might appear that the GTX 760 runs higher settings than the new GTX 960, note that that card was limited to 1080p, whereas the 960 handles the game just fine at 1440p.
|
Battlefield 4 |
|
Minimum |
Average |
ASUS GeForce GTX 960 Strix |
53 |
68 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
MSI R9 285 Twin Frozr IV |
54 |
69 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
EVGA GeForce GTX 760 SC |
45 |
61 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
Versus the outgoing GTX 760, the GTX 960 is able to handle this game at Ultra detail with antialiasing off, whereas the 760 had to go the same route while also decreasing the rest of the detail to High.
|
Crysis 3 |
|
Minimum |
Average |
ASUS GeForce GTX 960 Strix |
44 |
67 |
Graphics Settings
& Ingame Screenshot
Resolution: 1920×1080 |
MSI R9 285 Twin Frozr IV |
42 |
62 |
Graphics Settings
& Ingame Screenshot
Resolution: 1920×1080 |
EVGA GeForce GTX 760 SC |
43 |
63 |
Graphics Settings
& Ingame Screenshot
Resolution: 1920×1080 |
Unfortunately, 1440p is a bit harsh on a card like the GTX 960, something I’d blame on the 2GB framebuffer if not for the fact that the 3GB R9 285 suffered the same fate. So, 1080p it is, with texture detail bumped up to Very High. Interestingly, this change didn’t affect the average FPS at all versus keeping texture detail to High.
|
GRID 2 |
|
Minimum |
Average |
ASUS GeForce GTX 960 Strix |
63 |
69 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
MSI R9 285 Twin Frozr IV |
57 |
66 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
EVGA GeForce GTX 760 SC |
55 |
62 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
It’s not the most intensive game out there, but GRID 2 is still gorgeous – and, it’s able to be run at over 60 FPS with a GTX 960 at 1440p resolution. It’s worth noting that even the GTX 760 could handle this game at similar settings just fine; the swap has to do with decreased shadow settings versus enabling global illumination (the latter of which is more evident in game).
|
Sleeping Dogs |
|
Minimum |
Average |
ASUS GeForce GTX 960 Strix |
65 |
80 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
MSI R9 285 Twin Frozr IV |
68 |
81 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
EVGA GeForce GTX 760 SC |
61 |
73 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
All three of the cards here used the exact same best playable settings, fueled by the fact that only one (antialiasing) makes a huge difference in performance. Faster cards simply boost the average framerate, naturally.
|
Tom Clancy’s Splinter Cell: Blacklist |
|
Minimum |
Average |
ASUS GeForce GTX 960 Strix |
54 |
66 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
MSI R9 285 Twin Frozr IV |
55 |
63 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
EVGA GeForce GTX 760 SC |
52 |
65 |
Graphics Settings
& Ingame Screenshot
Resolution: 2560×1440 |
Wrapping up with Blacklist, the GTX 960 once again matches the settings of the R9 285, but tacks on a couple of extra frames for good measure.