by Rob Williams on April 3, 2009 in Graphics & Displays
It’s not often we get to take two brand-new GPUs and pit them against each other in one launch article, but that’s what we’re doing with ATI’s HD 4890 and NVIDIA’s GTX 275. Both cards are priced at $249, and both also happen to offer great performance and insane overclocking-ability. So coupled with those and other factors, who comes out on top?
What was the last first-person game on the PC to truly blow you away, or offer some unique gameplay experience? New first-person shooters come out quite often, and while some show off some new features and gameplay twists, few of them truly regenerate the genre like we’d hope. Mirror’s Edge is a title that strived to do just that, and for the most part, I’d have to say they’ve done a great job.
First and foremost, Mirror’s Edge isn’t so much a first-person shooter as it is a first-person adventure game, because for the most part, combat isn’t the main focus. Throughout some of the few levels I played through, at times there could be a full ten-minute span without even seeing a single person, which is actually somewhat refreshing. The game focuses on figuring out the best way to get from point A to point B, heavily utilizing the parkour style of travel.
Most levels in Mirror’s Edge offers a similar level of system-intensity, so I based our choice on one that was fun to play through, and one that allowed an easily-replicable run-through. It takes place in chapter six, “Pirandello Kruger”, and Checkpoint A. We begin in a large building, behind a window, looking out at the city. Our run-through takes us outside of this building, down to the street and up to the top of the building shown to the right in the above screenshot.
Thanks in part to NVIDIA’s optimizations for this title, and the apparent speed differences over the HD 4890, it comes out on top again, in all of the resolutions. Both cards happen to perform quite well though, and the 47 FPS the HD 4890 sees at 2560×1600 proved almost as smooth as the gameplay that the GTX 275 offered.
Mirror’s Edge – PhysX Testing
If there’s one title that’s been burned in editor’s brains over the course of the past few months, it’s this one. NVIDIA has been quite proactive in making sure we know how great the game is, and with its heavy use of PhysX, it’s not hard to understand why they believe that. Luckily though, as I mentioned above, the game is actually quite fun, and unique, so I think it deserves to be pushed a little bit.
Since Mirror’s Edge is really the first commercial game to feature PhysX use throughout, I thought it’d be appropriate to test each card with the technology enabled, since it’s generally going to be something that people would want. Bear in mind, though, that ATI cards are automatic losers, simply because they are unable to accelerate PhysX on the GPU like NVIDIA’s cards can. For that reason, their cards are going to be unable to handle PhysX computation reliably at any resolution, regardless of the CPU. Using the old-school PhysX dedicated card would rid this problem, however.
These results are quite impressive, to be honest. Taking a look at the 2560×1600 chart, we can see that the GTX 275 surpassed the performance of the GTX 285, which I’m assuming is thanks to some tweaks in some recent drivers. Either way, the GTX 285 is looking sillier with each graph.
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NVIDIA GTX 295 1792MB x 2
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2560×1600 – Max Detail, 8xAA
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118.680 FPS
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NVIDIA GTX 285 1GB x 2
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2560×1600 – Max Detail, 8xAA
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88.346 FPS
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Zotac GTX 295 1792MB
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2560×1600 – Max Detail, 8xAA
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70.562 FPS
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NVIDIA GTX 275 896MB
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2560×1600 – Max Detail, 8xAA
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54.090 FPS
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NVIDIA GTX 285 1GB
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2560×1600 – Max Detail, 8xAA
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48.385 FPS
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Palit GTX 280 1GB
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2560×1600 – Max Detail, 8xAA
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44.806 FPS
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Sapphire HD 4890 1GB
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2560×1600 – Max Detail, 8xAA
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44.531 FPS
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Diamond HD 4870 1GB
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2560×1600 – Max Detail, 8xAA
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41.452 FPS
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XFX GTX 260/216 896MB
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2560×1600 – Max Detail, 8xAA
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38.122 FPS
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Palit HD 4870 X2 2GB
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2560×1600 – Max Detail, 8xAA
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35.297 FPS
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NVIDIA GeForce GTS 250 1GB
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2560×1600 – Max Detail, 4xAA
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35.756 FPS
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Sapphire HD 4830 512MB
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2560×1600 – Max Detail, 4xAA
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32.589 FPS
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ASUS GeForce 9800 GTX+ 512MB
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2560×1600 – Max Detail, 0xAA
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46.250 FPS
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Sapphire HD 4670 512MB
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1920×1200 – Max Detail, 0xAA
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39.204 FPS
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In the end, both cards offered great performance at 4xAA and 8xAA, and the latter didn’t show too much of an overall performance drop. I should note that if PhysX is desired, at 2560×1600 4xAA, the game is fully playable on the GTX 275.