by Rob Williams on February 9, 2010 in Graphics & Displays
AMD’s clear goal at the moment is to finish rounding-off its HD 5000-series line-up in advance of NVIDIA’s Fermi launch, and so far, it’s doing a good job. It’s continuing its success in this goal with the release of the $80 Radeon HD 5570, a card that’s designed to offer stellar media capabilities along with reasonable gaming performance.
When the original Call of Juarez was released, it brought forth something unique… a western-styled first-person shooter. That’s simply not something we see too often, so for fans of the genre, its release was a real treat. Although it didn’t really offer the best gameplay we’ve seen from a recent FPS title, its storyline and unique style made it well-worth testing.
After we retired the original title from our suite, we anxiously awaited for the sequel, Bound in Blood, in hopes that the series could be re-introduced into our testing once again. Thankfully, it could, thanks in part to its fantastic graphics, which are based around the Chrome Engine 4, and improved gameplay of the original. It was also well-received by game reviewers, which is always a good sign.
Manual Run-through: The level chosen here is Chapter I, and our starting point is about 15 minutes into the mission, where we stand atop a hill that overlooks a large river. We make our way across the hill and ultimately through a large trench, and we stop our benchmarking run shortly after we blow up a gas-filled barrel.
Judging from our results, the almost better comparison to the HD 5570 would be NVIDIA’s GT 240. The leader should belong to the green team for overall performance, but AMD has other perks on the side. Here, the HD 5570 wasn’t able to quite hit the GT 240, but considering that card is a tier above AMD’s card here, it’s quite impressive nonetheless.
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|
|
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ATI HD 5870 1GB (Reference)
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2560×1600 – Max Detail
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58
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81.945
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NVIDIA GTX 295 1792MB (Reference)
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2560×1600 – Max Detail
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37
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80.339
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ATI HD 5850 1GB (ASUS)
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2560×1600 – Max Detail
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51
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69.165
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NVIDIA GTX 285 1GB (EVGA)
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2560×1600 – Max Detail
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45
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54.428
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NVIDIA GTX 275 896MB (Reference)
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2560×1600 – Max Detail
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41
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51.393
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ATI HD 5770 1GB (Reference)
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2560×1600 – Max Detail
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28
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45.028
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NVIDIA GTX 260 896MB (XFX)
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2560×1600 – Max Detail
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35
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44.023
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ATI HD 5750 1GB (Sapphire)
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2560×1600 – Max Detail
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27
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38.686
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NVIDIA GTX 250 1GB (EVGA)
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2560×1600 – Max Detail
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25
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33.751
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ATI HD 5670 512MB (Reference)
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1920×1080 – Max Detail
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38
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47.23
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NVIDIA GT 240 512MB (ASUS)
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1920×1080 – Max Detail
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29
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39.446
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ATI HD 5570 1GB (Sapphire)
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1920×1080 – Max Detail
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24
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32.931
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NVIDIA GT 220 1GB (ASUS)
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1280×1024 – Medium Detail
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29
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41.722
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ATI HD 5450 512MB (Reference)
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1280×1024 – Medium Detail
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20
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32.619
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NVIDIA 210 512MB (ASUS)
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1280×1024 – Low Detail
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18
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30.825
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Although I hate to go as low as 30 FPS in this game, we managed to retain the max detail settings and still keep our gameplay playable. Although Bound in Blood runs well on most any current mainstream GPU, lowering the settings makes for an ugly experience, so I have a hard time lowering it unless I absolutely have to.