by Rob Williams on February 25, 2010 in Graphics & Displays
In what might be a record, AMD managed to release both the first and final normal model from its HD 5000-series in a mere five months. The final card is of course the HD 5830, which falls comfortably between the HD 5770 and HD 5850, and has the $240 price tag to prove it. So regardless of your given budget today, AMD has a card for you.
Five out of the seven current games we use for testing are either sequels, or titles in an established series. F.E.A.R. 2 is one of the former, following up on the very popular First Encounter Assault Recon, released in fall of 2005. This horror-based first-person shooter brought to the table fantastic graphics, ultra-smooth gameplay, the ability to blow massive chunks out of anything, and also a very fun multi-player mode.
Three-and-a-half years later, we saw the introduction of the game’s sequel, Project Origin. As we had hoped, this title improved on the original where gameplay and graphics were concerned, and it was a no-brainer to want to begin including it in our testing. The game is gorgeous, and there’s much destruction to be had (who doesn’t love blowing expensive vases to pieces?). The game is also rather heavily scripted, which aides in producing repeatable results in our benchmarking.
Manual Run-through: The level used for our testing here is the first in the game, about ten minutes in. The scene begins with a travel up an elevator, with a robust city landscape behind us. Our run-through begins with a quick look at this cityscape, and then we proceed through the level until the point when we reach the far door as seen in the above screenshot.
Similar to Call of Juarez, F.E.A.R. 2 favors ATI cards, and it’s evident here when seeing that the HD 5830 keeps right up to the GTX 275, despite getting beat in most other tests.
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NVIDIA GTX 295 1792MB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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45
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95.767
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ATI HD 5870 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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65
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91.34
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ATI HD 5770 1GB CrossFireX
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2560×1600 – Max Detail, 4xAA, 16xAF
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57
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87.194
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ATI HD 5850 1GB (ASUS)
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2560×1600 – Max Detail, 4xAA, 16xAF
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51
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73.647
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NVIDIA GTX 285 1GB (EVGA)
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2560×1600 – Max Detail, 4xAA, 16xAF
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39
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62.014
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NVIDIA GTX 275 896MB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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37
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57.266
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ATI HD 5830 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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40
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57.093
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NVIDIA GTX 260 896MB (XFX)
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2560×1600 – Max Detail, 4xAA, 16xAF
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29
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48.110
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ATI HD 5770 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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31
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47.411
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ATI HD 5750 1GB (Sapphire)
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2560×1600 – Max Detail, 0xAA, 16xAF
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27
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39.563
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NVIDIA GTX 250 1GB (EVGA)
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2560×1600 – Max Detail, 4xAA, 16xAF
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24
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36.331
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ATI HD 5670 512MB (Reference)
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1920×1080 – Max Detail, 4xAA, 16xAF
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31
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46.87
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NVIDIA GT 240 512MB (ASUS)
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1920×1080 – Max Detail, 0xAA, 4xAF
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30
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45.039
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ATI HD 5570 1GB (Sapphire)
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1920×1080 – Max Detail, 0xAA, 4xAF
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22
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40.430
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With an 57 FPS average at the game’s top settings, our best playable was all too easy to choose here.