by Rob Williams on January 15, 2010 in Graphics & Displays
AMD has delivered a couple of firsts over the past few months, and it’s keeping the tradition going with its release of the market’s first $100 DirectX 11-capable graphics card. Despite its budget status, the HD 5670 retains the HD 5000-series’ impressive power consumption and low idle temperatures, along with AMD’s Eyefinity support.
Five out of the seven current games we use for testing are either sequels, or titles in an established series. F.E.A.R. 2 is one of the former, following up on the very popular First Encounter Assault Recon, released in fall of 2005. This horror-based first-person shooter brought to the table fantastic graphics, ultra-smooth gameplay, the ability to blow massive chunks out of anything, and also a very fun multi-player mode.
Three-and-a-half years later, we saw the introduction of the game’s sequel, Project Origin. As we had hoped, this title improved on the original where gameplay and graphics were concerned, and it was a no-brainer to want to begin including it in our testing. The game is gorgeous, and there’s much destruction to be had (who doesn’t love blowing expensive vases to pieces?). The game is also rather heavily scripted, which aides in producing repeatable results in our benchmarking.
Manual Run-through: The level used for our testing here is the first in the game, about ten minutes in. The scene begins with a travel up an elevator, with a robust city landscape behind us. Our run-through begins with a quick look at this cityscape, and then we proceed through the level until the point when we reach the far door as seen in the above screenshot.
Continuing a theme, neither the 512MB or 1GB card prove to be the dominant model, with virtually no difference in performance whatsoever.
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NVIDIA GTX 295 1792MB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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45
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95.767
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ATI HD 5870 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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65
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91.34
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ATI HD 5850 1GB (ASUS)
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2560×1600 – Max Detail, 4xAA, 16xAF
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51
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73.647
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NVIDIA GTX 285 1GB (EVGA)
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2560×1600 – Max Detail, 4xAA, 16xAF
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39
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62.014
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NVIDIA GTX 275 896MB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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37
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57.266
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ATI HD 4890 1GB (Sapphire)
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2560×1600 – Max Detail, 4xAA, 16xAF
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38
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56.726
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ATI HD 4870 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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34
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50.555
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ATI HD 5770 1GB (Vapor-X)
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2560×1600 – Max Detail, 4xAA, 16xAF
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33
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48.356
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NVIDIA GTX 260 896MB (XFX)
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2560×1600 – Max Detail, 4xAA, 16xAF
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29
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48.110
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ATI HD 5770 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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31
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47.411
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ATI HD 5750 1GB (Sapphire)
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2560×1600 – Max Detail, 0xAA, 16xAF
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27
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39.563
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NVIDIA GTX 250 1GB (EVGA)
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2560×1600 – Max Detail, 4xAA, 16xAF
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24
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36.331
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ATI HD 5670 512MB (Reference)
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1920×1080 – Max Detail, 4xAA, 16xAF
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31
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46.87
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ATI HD 5670 1GB (Sapphire)
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1920×1080 – Max Detail, 4xAA, 16xAF
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31
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46.433
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As hoped, the game ran fine on the HD 5670 at 1080p, even with 4xAA intact.