by Rob Williams on June 8, 2005 in Software
Since Windows XP Pro 64-Bit was released, there has been a lot of speculation of whether it would help current gaming or anything else in general. I put both versions of the OS through a round of benchmarks to see if the 64-Bit does indeed offer any advantage.
Since Windows XP Pro 64-Bit was released, there has been a lot of speculation of whether it would help current gaming or anything else in general. I put both versions of the OS through a round of benchmarks to see if the 64-Bit does indeed offer any advantage.
When Microsoft released the 64-Bit version of Windows XP Professional, there were many people wanting to upgrade to see if it would make any difference to their applications. Primarily though, I was concerned with gaming advantages, especially games like Half-Life 2 and Far Cry that can really push hardware and the CPU to it’s limit.
However, there are a couple things to first note about the 64-Bit version of XP. On the “Top 5 reasons to get to Windows XP Professional x64 Edition” of Microsoft.com, they give the straight reasons of why YOU should be using Windows 64-Bit.
They note that it is ready to support the next generation of 64-Bit computing. Up to now, we have not really seen any dedicated 64-Bit software, but only 32-Bit software patched to take advantage of 64-Bit. Large memory support, up to 128 Gigabytes of memory, and 16 Terabyte of virtual memory. Considering the normal gaming computer has 1/128th of the highest supported RAM, and 1/80th of the supported virtual memory, we can easily see that this is certainly not catered to a gamer of any sort.
Looking on though, they also add great support towards developers, and Dual-Core. Unless you are a hardcore multi-media type, gamers currently don’t even have a need for Dual-Core under a regular 32-Bit OS.
Whether the 64-Bit OS is catered to gamers or not, it has to be tested to see if any gain in performance is made anywhere. Is there even an inch of reason to upgrade? I have run a collection of gaming and non-gaming benchmarks within both versions of Windows, and have outputted the results in graphs.