Eurocom Monster 4 14-inch Gaming Notebook Review

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by Rob Williams on April 1, 2016 in Systems

Building a gaming desktop can be tough, but building a gaming notebook can be even harder. While most vendors limit your options, Eurocom goes out of its way to provide the most customization possible. As we find out in this review, the company’s offerings are diverse, and based on our findings with the Monster 4, a notebook with professional looks can still be a beast inside.

Page 3 – 1440p (External) Gaming Performance

Years ago, it felt like no mobile GPU could give us a great gaming experience at the resolution that shipped with our notebooks. Today, things are quite different. Modern mobile GPUs are so powerful, that the highest-end ones can handle resolutions that are higher than native. That includes the GeForce GTX 970M. It can eat most games at up to 1080p (as seen on the previous page), and it can handle 1440p games quite well, too.

That said, the 970M has 83% of the CUDA cores that the 980M does, and based on that and the experiences I’ve had, I can say that 1440p won’t be flawless, but it will most certainly be “good”. Just expect the latest and greatest games to require some serious tweaking.

Rise of the Tomb Raider

Rise of the Tomb Raider - Eurocom Monster 4 (1440p)
Rise of the Tomb Raider
Minimum Average
42 47
Resolution: 2560 x 1440 Anti-Aliasing: FXAA
Texture Quality: Medium Anisotropic Filter: 16x
Shadow Quality: Medium Sun Soft Shadows: Off
Ambient Occlusion: Off Depth of Field: Off
Level of Detail: Low Tessellation: Off
SS Reflections: Off Specular Reflection: Normal
Dynamic Foliage: Low Bloom: Off
Vignette Blur: On Motion Blur: On
Purehair: Off Lens Flares: Off
Screen Effects: Off Film Grain: On

After seeing the Monster 4 getting punished with RotTR at 1080p, I cringed when opening the game up at 1440p. As you might have expected, low graphics settings have to be used here – and even then you’re not going to be getting 60 FPS. The upside? That ~47 FPS didn’t feel that bad, and somehow, the game still manages to look great. Admittedly, I’d recommend just sticking to 1080p even if you’re connected to an external monitor for this one.

Far Cry Primal

Far Cry Primal - Eurocom Monster 4 (1440p)
Far Cry Primal
Minimum Average
36 39
Resolution: 2560 x 1440 Anti-aliasing: Off
Textures: Normal Shadow: Low
Post FX: Low Geometry: Low
Terrain: Low Water: Low
Environment: Normal Volumetric Fog: Normal
Motion Blur: On

Like RotTR, Far Cry Primal is a seriously punishing game. Dropping the detail levels on this one isn’t going to help the frame rate much. I have a hard time calling an FPS “playable” at 39 FPS, but that’s the best I got. What we can take away from this is that like RotTR, Primal should stick to 1080p even on an external display.

The Witcher 3: Wild Hunt

The Witcher 3 Wild Hunt - Eurocom Monster 4 (1440p)
The Witcher 3: Wild Hunt
Minimum Average
39 45
Resolution: 2560 x 1440 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: Low Ambient Occlusion: None
Depth of Field: On Chromatic Aberration: On
Vignetting: On Light Shafts: On
NVIDIA Hairworks: Off Number of BG Chars: Medium
Shadow Quality: Low Water Quality: Low
Grass Density: Medium Texture Quality: Low
Terrain Quality: Low Foliage Visibility: Low
Detail Level: Low

Wild Hunt like the two previous games, proves to be a bit much at 1440p. While the game was fairly playable, I am again going to have to recommend sticking to 1080p for this one.

Dying Light

Dying Light - Eurocom Monster 4 (1440p)
Dying Light
Minimum Average
40 55
Resolution: 2560 x 1440 Texture Quality: Medium
Shadow Map Size: Medium Foliage Quality: Medium
View Distance: 50% Ambient Occlusion: Off
NVIDIA HBAO+: Off NVIDIA Depth of Field: Off
Motion Blur: On Antialiasing: On

Dying Light might have great graphics, but it’s not quite as punishing as those earlier games, which allowed me to retain “Medium” detail levels at 1440p. Perhaps not surprisingly, ambient occlusion was a big, fat “no” for this game and resolution combination.

Grand Theft Auto V

Grand Theft Auto V - Eurocom Monster 4 (1440p)
Grand Theft Auto V
Minimum Average
52 64
Resolution: 2560 x 1440 FXAA: On
MSAA: Off NVIDIA TXAA: Off
Population Density: 60% Population Variety: 100%
Distance Scaling: 100% Texture Quality: High
Shader Quality: High Shadow Quality: Very High
Reflection Quality: Very High Reflection MSAA: Off
Water Quality: Very High Particles Quality: Very High
Grass Quality: High Soft Shadows: Softest
Post FX: High Motion Blur: 0%
DoF Effects: Off Anisotropic Filtering: 16x
Ambient Occlusion: Off Tessellation: Very High

With as many knobs and dials as GTA V has, you could spend an eternity fine-tuning the game for your particular rig. In this notebook’s case, I could thankfully stick to the higher-end of the options spectrum. While ambient occlusion definitely wasn’t happening, many other settings were able to be High or better.

Crysis 3

Crysis 3 - Eurocom Monster 4 (1440p)
Crysis 3
Minimum Average
34 51
Resolution: 2560 x 1440 Anti-aliasing: FXAA
Texture: High Effects: Medium
Object: Medium Particles: Medium
Post Processing: Medium Shading: Medium
Shadows: Medium Water: Medium
Anisotropic Filtering: x16 Motion Blur: Medium
Lens Flares: Yes

I had anticipated having to go even lower than I did in Crysis 3, but thankfully, the game runs quite well at ~50 FPS.

GRID Autosport

GRID Autosport - Eurocom Monster 4 (1440p)
GRID Autosport
Minimum Average
56 70
Resolution: 2560 x 1440 Multisampling: 8x MSAA
Night Lighting: High Shadows: Ultra
Advanced Fog: On Particles: Ultra
Crowd: High Cloth: High
Ambient Occlusion: High Soft Ambient Occlusion: Off
Ground Cover: High Vehicle Details: Ultra
Trees: High Objects: Ultra
Vehicle Reflections: High Water: High
Rear-view Mirror: Ultra Skidmarks: On
Advanced Lighting: On Global Illumination: Off
Texture Quality: High

Being that GRID Autosport isn’t the most demanding game around, I was able to attain playable framerates at 1440p without much of an issue. Some of the “Ultras” had to be turned into “Highs”, and soft ambient occlusion had to be disabled entirely. As it is, these are still high detail settings, so the game will look almost as great at 1440p as it does at 1080p – without sacrificing framerates.

Borderlands 2

Borderlands 2 - Eurocom Monster 4 (1440p)
Borderlands 2
Minimum Average
43 59
Resolution: 2560 x 1440 Anisotropic Filtering: 16x
Bullet Decals: High Foliage Distance: Far
Texture Quality: High Game Detail: High
Ambient Occlusion: On Depth of Field: On
FXAA: On View Distance: Ultra High
Texture Fade: On PhysX: Low

As with GRID above, we’ve entered the “easier” set of games, which definitely includes Borderlands 2. As cool as the game looks, you can achieve great detail levels and framerates at 1440p with this notebook. If you really love the PhysX effects in the game, you might want to increase that detail level and just deal with the lower framerates, because in reality, the heavier PhysX parts don’t come along too often.

Sleeping Dogs: Definitive Edition

Sleeping Dogs Definitive Edition - Eurocom Monster 4 (1440p)
Sleeping Dogs: Definitive Edition
Minimum Average
47 54
Resolution: 2560 x 1440 Anti-aliasing: Normal
SSAO: High Shadow Resolution: High
Shadow Filtering: High Motion Blur: High
World Density: Extreme

I can’t think of many examples that are as great as Sleeping Dogs where the graphics/performance ratio is concerned. With dropped anti-aliasing (which makes almost no difference in the game, in my opinion), the game can run at max detail with good framerates. If you want to secure 60 FPS+, SSAO should be the first thing to go.

Tom Clancy’s Splinter Cell Blacklist

Tom Clancy's Splinter Cell Blacklist - Eurocom Monster 4 (1440p)
Tom Clancy’s Splinter Cell Blacklist
Minimum Average
58 69
Resolution: 2560 x 1440 Texture Detail: High
Shadow: High Parallax: On
Tessellation: Off Texture Filtering: 16x
Ambient Occlusion: Off Anti-aliasing: FXAA

We’ve reached the end of our real-world game testing with Blacklist, a game that runs very well at 1440p on the Monster 4 if AO and tessellation are turned off. Fortunately, those features don’t impact the overall visual quality that much.

On the next (and final page), we’ll take a quick look at system performance, and then wrap this thing up.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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