The Sky’s The Limit? Eurocom Sky M5 R2 Gaming Notebook Review

Eurocom Sky M5 R2 Gaming Notebook
Print
by Rob Williams on December 29, 2016 in Systems

Achieving excellent 1080p gaming on a modestly-sized notebook for relatively cheap has long been a difficult proposition, but Eurocom’s Sky M5 R2 is up for the challenge. This $1,399 notebook comes packed with NVIDIA’s GTX 1060 and Intel’s i7-6700HQ – not just enough for 1080p, but good for 1440p to boot. Let’s dive in!

Page 3 – 1440p (External) Gaming Performance

To repeat some of what was said on the last page:

All of this benchmarking is performed hands-on, so no DirectX 12 testing has been included here. Instead, we rely on the trusty Fraps, which is sure to be reaching its EOL soon thanks to its lack of support for the newer APIs (which includes Vulkan).

As with our regular GPU reviews, this page represents the “Best Playable” settings I could find in each game at each resolution. To make things easier, I take advantage of GeForce Experience’s auto-configuration tool to give me a baseline, and then tweak further if I think I could eke a bit more graphical detail out of the GTX 1060 and still retain great framerates. Note that all screenshots were taken at the configuration listed. G-SYNC is disabled by default as the external monitor used for testing doesn’t support it.

Battlefield 1

Battlefield 1 Eurocom M5 R2 Gaming Notebook (1440p)
Battlefield 1
Minimum Average
55 60
Resolution: 2560 x 1440 Texture Quality: Ultra
Texture Filtering: Ultra Lighting Quality: Ultra
Effects Quality: Medium Post Process Quality: Ultra
Mesh Quality: Ultra Terrain Quality: Ultra
Undergrowth Quality: Ultra Antialiasing Post: TAA
Ambient Occlusion: HBAO

Surprisingly, Battlefield 1 can run at almost identical detail levels as I set for 1080p gaming – the big difference is with the framerate. At 1080p, I saw 79 FPS average, while bumping up to 1440p and decreasing the Effects Quality to Medium gave me an even 60 FPS.

Civilization VI

Civilization VI Eurocom M5 R2 Gaming Notebook (1440p)
Civilization VI
Minimum Average
45 53
Resolution: 2560 x 1440 Antialiasing: Off
High-Res Asset Textures: Off HQ Visual: Low
Bloom: On Dynamic Lighting: Off
Shadows: On Shadow Resolution: 2048×2048
Overlay Resolution: 4096×4096 Screen-Space Overlay: On
Terrain Quality: Medium High-Res Geometry: On
High-Res Textures: On HQ Quality Shader: On
Ambient Occlusion: Off High-Detail Clutter: On
High-Res Water: Off HQ Water Shader: Off
Reflections: Off Animated Leaders: Off

For some reason, I ended up testing the 1440p Civilization VI test at slightly higher detail than I did at 1080p. It didn’t do too much to the framerate, though: ~50 FPS is more than enough for a game of this nature, but if you demand 60 FPS (or higher), the detail can be adjusted accordingly.

Crysis 3

Crysis 3 Eurocom M5 R2 Gaming Notebook (1440p)
Crysis 3
Minimum Average
44 62
Resolution: 2560 x 1440 Anti-aliasing: FXAA
Texture: Very High Effects: Very High
Object: Very High Particles: Very High
Post Processing: High Shading: High
Shadows: Medium Water: Very High
Anisotropic Filtering: x16 Motion Blur: Medium
Lens Flares: Yes

Not too much had to be decreased to get Crysis 3 to run at 60 FPS at 1440p. The only difference is a drop from Very High to High for both Shading and Post Processing.

DOOM

DOOM Eurocom M5 R2 Gaming Notebook (1440p)
DOOM
Minimum Average
47 61
Resolution: 2560 x 1440 Anti-Aliasing: FXAA
Overall Quality: High Lights Quality: High
Shadows Quality: High Player Self-Shadow: Yes
Directional Occlusion: High Decal Quality: High
Decal Filtering: 4x Virtual Texture Size: High
Reflections Quality: High Particles Quality: High
Compute Shaders: Yes Motion Blur: High
Depth of Field: Yes Depth of Field AA: Yes
HDR Bloom: Yes Lens Flare: Yes
Lens Dirt: Yes Sharpening: 2.0
Film Grain: 1.0 UI Opacity 100%

While DOOM ran just fine at Ultra detail at 1080p, things had to be dropped to High for 1440p. Even still, the game looks downright amazing (and I admit, sometimes it’s hard to even tell the difference between High and Ultra – it’s just a great-looking game).

Rise of the Tomb Raider

Rise of the Tomb Raider Eurocom M5 R2 Gaming Notebook (1440p)
Rise of the Tomb Raider
Minimum Average
46 53
Resolution: 2560 x 1440 Anti-Aliasing: FXAA
Texture Quality: High Anisotropic Filter: 16x
Shadow Quality: High Sun Soft Shadows: On
Ambient Occlusion: On Depth of Field: On
Level of Detail: Medium Tessellation: Off
SS Reflections: On Specular Reflection: Normal
Dynamic Foliage: Medium Bloom: On
Vignette Blur: On Motion Blur: On
Purehair: On Lens Flares: On
Screen Effects: On Film Grain: On

As mentioned before, RotTR is a brutal game on today’s hardware, so it’s no surprise that detail levels had to be decreased a fair bit to become playable at 1440p versus 1080p. I could have obsessed about the detail levels to hit 60 FPS, but it just wasn’t worth it. At 1440p, it’s just worth sacrificing a few frames for higher details.

Steep

Steep Eurocom M5 R2 Gaming Notebook (1440p)
Steep
Minimum Average
52 57
Resolution: 2560 x 1440 Multisampling: None
Overall Quality: Custom Environment Quality: Medium
Texture Quality: Medium Shadow Quality: Medium
Snowtrail Tessellation: Medium Ambient Occlusion: SSBC
Post-effect AA: FXAA Anisotropic Filtering: 16x

Steep saw a handful of graphics drops versus the 1080p settings, but again, the game still looks good overall. Still, I’d probably quicker recommend sticking with 1080p, because not only is the detail better, the framerate is, too – and high FPS is pretty important for sports titles.

Watch Dogs 2

Watch Dogs 2 Eurocom M5 R2 Gaming Notebook (1440p)
Watch Dogs 2
Minimum Average
48 58
Resolution: 2560 x 1440 Geometry: Very High
Extra Details: 0% Terrain: High
Vegetation: High Texture Resolution: High
Texture Filtering: Ultra Shadows: High
Headlight Shadows: Your Car Water: High
Reflections: High Screenspace Reflections: Off
San Francisco Fog: Off Depth of Field: On
Motion Blur: On Bloom: On
Ambient Occlusion: SSBC Temporal Filtering: On
Multisample AA: MSAA 2x Post-Process AA: SMAA

Watch Dogs 2 is another case of a game looking great even though detail levels need to be dropped. Shadows and Vegetation had to be decreased ever-so-slightly to High (from Ultra), and screenspace reflections had to be dropped from Very High to off.

The Witcher 3: Wild Hunt

The Witcher 3 Eurocom M5 R2 Gaming Notebook (1440p)
The Witcher 3: Wild Hunt
Minimum Average
51 60
Resolution: 2560 x 1440 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: High Ambient Occlusion: None
Depth of Field: On Chromatic Aberration: On
Vignetting: On Light Shafts: On
NVIDIA Hairworks: Off Hairworks AA: N/A
Hairworks Preset: N/A Number of BG Chars: Ultra
Shadow Quality: Medium Water Quality: Ultra
Grass Quality: Ultra Texture Quality: High
Terrain Quality: High Foliage Visibility: Low
Detail Level: Ultra

Finally, we wrap up game testing with the most beautiful (subjective) one of them all: Witcher 3. At 1080p, I ran NVIDIA Hairworks, but at 1440p, that was dropped in addition to a couple of other settings. To repeat myself again, the game still looks great at despite the detail drop, and just as important, the framerate is excellent.

It’s time for a look at system performance, battery-life, and then a wrap-up.

Support our efforts! With ad revenue at an all-time low for written websites, we're relying more than ever on reader support to help us continue putting so much effort into this type of content. You can support us by becoming a Patron, or by using our Amazon shopping affiliate links listed through our articles. Thanks for your support!

Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

twitter icon facebook icon instagram icon