EVGA GeForce GTX 760 SC 2GB Graphics Card Review

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by Rob Williams on June 17, 2014 in Graphics & Displays

On the lookout for a gaming GPU at around the $250 mark? Need it to handle games at 1080p in great detail or 1440p at good detail? EVGA has a solution for both of those needs. It comes to us in the form of the GeForce GTX 760 Superclocked – complete with ACX cooler. Read on to see how it compares to NVIDIA’s reference model.

Page 7 – Best Playable: Single Display

For about as long as GPU-accelerated games have existed, an ideal performance target has been 60 frames-per-second. Owing thanks to this is the standard 60Hz monitor, which delivers its best result when the framerate matches its refresh rate. To make sure the monitor’s refresh rate and game’s framerate keep aligned, to avoid visible tearing, VSync should be enabled.

While I believe our Best Playable results will appeal to any gamer, they could especially prove useful to those intrigued by livingroom gaming or console replacements. The goal here is simple: With each game, the graphics settings are tweaked to deliver the best possible detail while keeping us as close to 60 FPS on average as possible.

Because our Metro Last Light and Total War: SHOGUN 2 tests are timedemos, and because this kind of testing is time-consuming, I am sticking to six out of the eight games I test with for inclusion here.

Assassin’s Creed IV: Black Flag
Minimum Average
EVGA GeForce GTX 760 SC 46 57
Graphics Settings
& Ingame ScreenshotResolution: 1920×1080
Environment: Very High Shadow: Very High
Texture: High Reflection: High
Anti-aliasing: FXAA God Rays: High
Ambient Occlusion: Off Volumetric Fog: On
Motion Blur On
Assassin's Creed IV Black Flag - Best Playable - EVGA GeForce GTX 760 SC
NVIDIA GeForce GTX 760 48 59
Graphics Settings
& Ingame ScreenshotResolution: 1920×1080
Environment: Very High Shadow: Very High
Texture: High Reflection: High
Anti-aliasing: FXAA God Rays: High
Ambient Occlusion: Off Volumetric Fog: On
Motion Blur On
Assassin's Creed IV Black Flag - Best Playable - NVIDIA GeForce GTX 760

Both GTX 760s can handle AC IV: Black Flag just fine at 1080p with ambient occlusion turned off. For some reason, EVGA’s card scored a bit lower, but that’s due to this being a manual run rather than a timedemo (it’s not that I’m poor at manually benchmarking; rather, it’s the fact that the game has many variables that come into play from one run to the next).

Battlefield 4
Minimum Average
EVGA GeForce GTX 760 SC 45 61
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: SSAO
Battlefield 4 - Best Playable - EVGA GeForce GTX 760 SC
NVIDIA GeForce GTX 760 45 61
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: Off
Battlefield 4 - Best Playable - NVIDIA GeForce GTX 760

With the reference-clocked GTX 760, I put all settings on High and disabled AA and AO. On EVGA’s card, I was able to enable SSAO while retaining the exact same framerate. Also, unlike AC IV, I was able to stick to the top 1440p resolution with BF 4.

Crysis 3
Minimum Average
EVGA GeForce GTX 760 SC 43 63
Graphics Settings
& Ingame ScreenshotResolution: 1920×1080
Anti-aliasing: FXAA Texture: High
Effects: High Object: High
Particles: High Post Processing: High
Shading: High Shadows: High
Water: High Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable - EVGA GeForce GTX 760 SC
NVIDIA GeForce GTX 760 39 61
Graphics Settings
& Ingame ScreenshotResolution: 1920×1080
Anti-aliasing: FXAA Texture: High
Effects: High Object: High
Particles: High Post Processing: High
Shading: High Shadows: High
Water: High Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable - NVIDIA GeForce GTX 760

It might not come as a huge surprise, but running Crysis 3 at 1440p on a $250 graphics card is hard. So hard, that I decided to bump down to 1080p and retain those High detail settings. For 1440p to become truly playable, you’ll need to disable too much.

GRID 2
Minimum Average
EVGA GeForce GTX 760 SC 55 62
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Multisampling: 4x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Low
Soft Ambient Occlusion: Off Ground Cover: High
Vehicle Details: Ultra Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: Off Anisotropic Filtering: Ultra
GRID 2 - Best Playable - EVGA GeForce GTX 760 SC
NVIDIA GeForce GTX 760 61 68
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Multisampling: 4x MSAA Night Lighting: High
Shadows: High Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Low
Soft Ambient Occlusion: Off Ground Cover: High
Vehicle Details: Ultra Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: Off Anisotropic Filtering: Ultra
GRID 2 - Best Playable - NVIDIA GeForce GTX 760

At 60+ FPS, both GTX 760s handle GRID 2 great at 1440p, although EVGA’s card allowed me to boost the Shadow quality to Ultra (from High).

Sleeping Dogs
Minimum Average
EVGA GeForce GTX 760 SC 61 73
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme
Sleeping Dogs - Best Playable - EVGA GeForce GTX 760 SC
NVIDIA GeForce GTX 760 54 66
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme
Sleeping Dogs - Best Playable - NVIDIA GeForce GTX 760

As with most GPUs I’ve run through the Best Playable gauntlet, Sleeping Dogs is best-played when the anti-aliasing is degraded to Normal. Admittedly, this is just fine, since the game’s AA implementation is junk, at best.

Tom Clancy’s Splinter Cell: Blacklist
Minimum Average
EVGA GeForce GTX 760 SC 52 65
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Texture Detail: Ultra Shadow: High
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Off
Anti-aliasing: FXAA
Tom Clancy's Splinter Cell Blacklist - Best Playable - EVGA GeForce GTX 760 SC
NVIDIA GeForce GTX 760 48 59
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Texture Detail: Ultra Shadow: High
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Off
Anti-aliasing: FXAA
Tom Clancy's Splinter Cell Blacklist - Best Playable - NVIDIA GeForce GTX 760

Wrapping-up, both GTX 760s handle the same graphical details, but as expected, EVGA’s card gives the FPS a little boost.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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