EVGA GeForce GTX 980 Ti FTW Graphics Card Review

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by Rob Williams on October 19, 2015 in Graphics & Displays

NVIDIA’s GeForce 980 Ti is a seriously compelling high-end graphics card, so it’s not too hard for vendors to make their offerings tempting. With its FTW edition, though, EVGA does have one trick up its sleeve: a bumping of the reference clock speed to 119%. There’s more than just that to the card, though, so let’s dive right in.

Page 8 – Best Playable: Single Display

For about as long as GPU-accelerated games have existed, an ideal performance target has been 60 frames-per-second. Owing thanks to this is the standard 60Hz monitor, which delivers its best result when the framerate matches its refresh rate. To make sure the monitor’s refresh rate and game’s framerate keep aligned, to avoid visible tearing, VSync should be enabled.

While I believe our Best Playable results will appeal to any gamer, they could especially prove useful to those intrigued by livingroom gaming or console replacements. The goal here is simple: With each game, the graphics settings are tweaked to deliver the best possible detail while keeping us as close to 60 FPS on average as possible.

In this particular matchup, all three 980 Ti cards in our possession are compared against each other. Given the similar performance of each card, the overall settings are going to be extremely similar. There will be some exceptions, however, as will be noted as we go along.

With that, let’s tackle this:

Assassin’s Creed IV: Black Flag
Minimum Average
EVGA GTX 980 Ti FTW 51 60
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Environment: Very High Shadow: Very High
Texture: High Reflection: High
Anti-aliasing: FXAA God Rays: High
Ambient Occlusion: HBAO+ (Low) Volumetric Fog: On
Motion Blur On
Assassin's Creed IV Black Flag - Best Playable (4K) - EVGA GeForce GTX 980 Ti FTW
EVGA GTX 980 Ti SC+ 53 60
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Environment: Very High Shadow: Very High
Texture: High Reflection: High
Anti-aliasing: FXAA God Rays: High
Ambient Occlusion: HBAO+ (Low) Volumetric Fog: On
Motion Blur On
Assassin's Creed IV Black Flag - Best Playable (4K) - EVGA GeForce GTX 980 Ti Superclocked+
NVIDIA GTX 980 Ti 57 62
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Environment: Very High Shadow: High
Texture: High Reflection: High
Anti-aliasing: FXAA God Rays: Low
Ambient Occlusion: HBAO+ (Low) Volumetric Fog: On
Motion Blur On
NVIDIA GeForce GTX 980 Ti Best Playable (4K) - Assassin's Creed IV Black Flag

The goal most people seem to have when purchasing a pre-overclocked card isn’t to increase detail levels, but instead get better framerates in general. Admittedly, there’s no surprise to that: most overclocks don’t allow people to actually crank settings higher. There are some exceptions here, though, since the FTW card sports clocks 19% faster than reference. Over the reference card, both the SC+ and FTW increase both the Shadow and God Rays detail in Black Flag, and still average out to 60 FPS.

Battlefield 4
Minimum Average
EVGA GTX 980 Ti FTW 48 68
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Texture Quality: Ultra Texture Filtering: Ultra
Lighting: Ultra Effects: Ultra
Post Processing: Ultra Mesh: Ultra
Terrain: Ultra Terrain Decoration: Ultra
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: HBAO
Battlefield 4 - Best Playable (4K) - EVGA GeForce GTX 980 Ti FTW
EVGA GTX 980 Ti SC+ 42 66
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Texture Quality: Ultra Texture Filtering: Ultra
Lighting: Ultra Effects: Ultra
Post Processing: Ultra Mesh: Ultra
Terrain: Ultra Terrain Decoration: Ultra
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: HBAO
Battlefield 4 - Best Playable (4K) - EVGA GeForce GTX 980 Ti Superclocked+
NVIDIA GTX 980 Ti 39 59
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Texture Quality: Ultra Texture Filtering: Ultra
Lighting: Ultra Effects: Ultra
Post Processing: Ultra Mesh: Ultra
Terrain: Ultra Terrain Decoration: Ultra
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: HBAO
NVIDIA GeForce GTX 980 Ti Best Playable (4K) - Battlefield 4

Settings between all three cards were equaled here, with a notable gain of 9 FPS with the FTW card, over the reference one.

Crysis 3
Minimum Average
EVGA GTX 980 Ti FTW 40 60
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Anti-aliasing: FXAA Texture: Very High
Effects: High Object: High
Particles: High Post Processing: Medium
Shading: Medium Shadows: High
Water: Medium Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable (4K) - EVGA GeForce GTX 980 Ti FTW
EVGA GTX 980 Ti SC+ 40 59
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Anti-aliasing: FXAA Texture: Very High
Effects: High Object: High
Particles: Medium Post Processing: Medium
Shading: Medium Shadows: Medium
Water: Medium Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable (4K) - EVGA GeForce GTX 980 Ti Superclocked+
NVIDIA GTX 980 Ti 41 59
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Anti-aliasing: FXAA Texture: Very High
Effects: High Object: High
Particles: Medium Post Processing: Medium
Shading: Medium Shadows: Medium
Water: Medium Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
NVIDIA GeForce GTX 980 Ti Best Playable (4K) - Crysis 3

As with Black Flag, the FTW card allowed me to bump some graphics values over even the Superclocked+ card. Those involve an increase to High for both Particles and Shadows.

Dying Light
Minimum Average
EVGA GTX 980 Ti FTW 54 69
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Texture Quality: High Shadow Map Size: High
Foliage Quality: High View Distance: 80%
Ambient Occlusion: Off NVIDIA HBAO+: Off
NVIDIA Depth of Field: On Motion Blur: On
Antialiasing: On
Dying Light - Best Playable (4K) - EVGA GeForce GTX 980 Ti FTW
EVGA GTX 980 Ti SC+ 51 66
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Texture Quality: High Shadow Map Size: High
Foliage Quality: High View Distance: 60%
Ambient Occlusion: Off NVIDIA HBAO+: Off
NVIDIA Depth of Field: On Motion Blur: On
Antialiasing: On
Dying Light - Best Playable (4K) - EVGA GeForce GTX 980 Ti Superclocked+
NVIDIA GTX 980 Ti 45 60
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Texture Quality: High Shadow Map Size: High
Foliage Quality: High View Distance: 60%
Ambient Occlusion: Off NVIDIA HBAO+: Off
NVIDIA Depth of Field: On Motion Blur: On
Antialiasing: On
NVIDIA GeForce GTX 980 Ti Best Playable (4K) - Dying Light

Yet again, the FTW allowed me to increase a detail setting here; this one being the draw distance from 60% to 80%. Even after that, there’s still a bonus 3 FPS topped on for good measure.

Grand Theft Auto V
Minimum Average
EVGA GTX 980 Ti FTW 56 68
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
FXAA: On MSAA: Off
NVIDIA TXAA: Off Population Density: 100%
Population Variety: 100% Distance Scaling: 100%
Texture Quality: Very High Shader Quality: Very High
Shadow Quality: Very High Reflection Quality: Very High
Reflection MSAA: Off Water Quality: Very High
Particles Quality: Very High Grass Quality: Very High
Soft Shadows: PCSS Post FX: High
Motion Blur: 0% DoF Effects: Off
Anisotropic Filtering: 16x Ambient Occlusion: Normal
Tessellation: Off
Grand Theft Auto V - Best Playable (4K) - EVGA GeForce GTX 980 Ti FTW
EVGA GTX 980 Ti SC+ 52 64
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
FXAA: On MSAA: Off
NVIDIA TXAA: Off Population Density: 100%
Population Variety: 100% Distance Scaling: 100%
Texture Quality: Very High Shader Quality: Very High
Shadow Quality: Very High Reflection Quality: Very High
Reflection MSAA: Off Water Quality: High
Particles Quality: High Grass Quality: Very High
Soft Shadows: PCSS Post FX: High
Motion Blur: 0% DoF Effects: Off
Anisotropic Filtering: 16x Ambient Occlusion: Normal
Tessellation: Off
Grand Theft Auto V - Best Playable (4K) - EVGA GeForce GTX 980 Ti Superclocked+
NVIDIA GTX 980 Ti 48 59
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
FXAA: On MSAA: Off
NVIDIA TXAA: Off Population Density: 100%
Population Variety: 100% Distance Scaling: 100%
Texture Quality: Very High Shader Quality: Very High
Shadow Quality: Very High Reflection Quality: Very High
Reflection MSAA: Off Water Quality: High
Particles Quality: High Grass Quality: Very High
Soft Shadows: PCSS Post FX: High
Motion Blur: 0% DoF Effects: Off
Anisotropic Filtering: 16x Ambient Occlusion: Normal
Tessellation: Off
NVIDIA GeForce GTX 980 Ti Best Playable (4K) - Grand Theft Auto V

I am not sure about you guys, but simply looking at that mammoth list of graphical settings gives me a headache. While both the reference and Superclocked+ card used identical settings, I was able to bump the Particles and Water quality to Very High with the FTW card.

GRID 2
Minimum Average
EVGA GTX 980 Ti FTW 63 73
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Multisampling: 8x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Ultra
Soft Ambient Occlusion: On Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: On Anisotropic Filtering: Ultra
GRID 2 - Best Playable (4K) - EVGA GeForce GTX 980 Ti FTW
EVGA GTX 980 Ti SC+ 61 70
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Multisampling: 8x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Ultra
Soft Ambient Occlusion: On Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: On Anisotropic Filtering: Ultra
GRID 2 - Best Playable (4K) - EVGA GeForce GTX 980 Ti Superclocked+
NVIDIA GTX 980 Ti 53 61
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Multisampling: 8x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Ultra
Soft Ambient Occlusion: On Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: On Anisotropic Filtering: Ultra
NVIDIA GeForce GTX 980 Ti Best Playable (4K) - GRID 2

Maxed out, GRID 2 runs perfect on either the reference 980 Ti or EVGA’s clock-boosted versions. It is worth pointing out, though, that EVGA’s cards manage to keep the minimum FPS at 60+.

Sleeping Dogs: Definitive Edition
Minimum Average
EVGA GTX 980 Ti FTW 62 74
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: On Motion Blur: High
World Density: Extreme
Sleeping Dogs - Best Playable (4K) - EVGA GeForce GTX 980 Ti FTW
EVGA GTX 980 Ti SC+ 57 66
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: On Motion Blur: High
World Density: Extreme
Sleeping Dogs - Best Playable (4K) - EVGA GeForce GTX 980 Ti Superclocked+
NVIDIA GTX 980 Ti 52 62
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: On Motion Blur: High
World Density: Extreme
NVIDIA GeForce GTX 980 Ti Best Playable (4K) - Sleeping Dogs Definitive Edition

As beautiful as Sleeping Dogs is, it’s one setting in particular that obliterates performance: anti-aliasing. Once that’s dropped down to normal levels, all three cards deliver excellent performance. The FTW does come well ahead, though, proving that this game is really sensitive to clock boosts. And yes – despite being pretty random with where I take certain ingame screenshots, I managed to almost perfectly match the location of the screenshots taken with the FTW and reference cards. At first, I thought I had messed up a filename, but not so!

The Crew
Minimum Average
EVGA GTX 980 Ti FTW 57 60
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Geometry: Ultra Shadows: High
Textures: Ultra Environment Mapping: Ultra
Depth-of-Field: High Motion Blur: High
Anti-aliasing: FXAA Grass: High
Ambient Occlusion: SSAO
The Crew - Best Playable (4K) - EVGA GeForce GTX 980 Ti FTW
EVGA GTX 980 Ti SC+ 55 60
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Geometry: Ultra Shadows: High
Textures: Ultra Environment Mapping: Ultra
Depth-of-Field: High Motion Blur: High
Anti-aliasing: FXAA Grass: High
Ambient Occlusion: SSAO
The Crew - Best Playable (4K) - EVGA GeForce GTX 980 Ti Superclocked+
NVIDIA GTX 980 Ti 58 60
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Geometry: Ultra Shadows: Medium
Textures: Ultra Environment Mapping: Ultra
Depth-of-Field: High Motion Blur: High
Anti-aliasing: FXAA Grass: High
Ambient Occlusion: SSAO
NVIDIA GeForce GTX 980 Ti Best Playable (4K) - The Crew

Both the Superclocked+ and FTW cards enjoy a High Shadow setting over the reference card. It’s a pity Ubisoft deems it appropriate to cap the framerate in many of its games, as the scaling would be much more interesting otherwise.

Tom Clancy’s Splinter Cell: Blacklist
Minimum Average
EVGA GTX 980 Ti FTW 51 63
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Texture Detail: Ultra Shadow: Ultra
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Field AO + HBAO+
Anti-aliasing: FXAA
Tom Clancy's Splinter Cell Blacklist - Best Playable (4K) - EVGA GeForce GTX 980 Ti FTW
EVGA GTX 980 Ti SC+ 49 59
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Texture Detail: Ultra Shadow: Ultra
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Field AO + HBAO+
Anti-aliasing: FXAA
Tom Clancy's Splinter Cell Blacklist - Best Playable (4K) - EVGA GeForce GTX 980 Ti Superclocked+
NVIDIA GTX 980 Ti 57 72
Graphics Settings
& Ingame Screenshot
Resolution: 3840×2160
Texture Detail: Ultra Shadow: Ultra
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Field AO
Anti-aliasing: FXAA
NVIDIA GeForce GTX 980 Ti Best Playable (4K) - Tom Clancy's Splinter Cell Blacklist

With Blacklist, there are two routes to choose between: A) Keep full-on ambient occlusion, or B) Reduce ambient occlusion and gain 10+ FPS. With the SC+ and FTW cards, you can have both.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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