by Rob Williams on June 30, 2015 in Graphics & Displays
After taking a look at NVIDIA’s GeForce GTX 980 Ti in May, we summed it up as being the “new King Of High-end”. That being the case, it’s not hard to imagine that an overclocked take on the card, featuring a better cooler, would be anything but a winner. To test that theory out, we’re taking a look at EVGA’s Superclocked+ edition.
Given the sheer number of titles in the Assassin’s Creed series, it’s a little hard to believe that the first game came out a mere seven years ago. You could definitely say that Ubisoft hit the ball out of the park with this one. To date, we’ve never considered an AC game for benchmarking, but given the number of graphical goodies featured in the PC version of Black Flag, that trend now ends.
Manual Run-through: The saved game starts us not far from the beginning of the game under a small church which can be climbed to synchronize with the environment. To kick things off, I scale this church and rotate the camera around once, making sure to take in the beautiful landscape; then, I climb back down and run all the way to the water (the top of this small church and the water can be seen in the above screenshot).
Note: For some reason, Ubisoft decided to cap the framerate to 60 FPS in Black Flag even if Vsync is turned off. For most games, this would ruin the chance of it appearing in our benchmarking, but because the game is graphically intensive, I’ve chosen to stick with it, as at higher resolutions, reaching 60 FPS is a perk that will belong only to high-end graphics cards.
Thanks to Ubisoft’s asinine decision to cap the framerate on this game, the 1440p results are not that impressive, outside of the fact that all of the GPUs listed handle the game well at high detail. At 4K, it becomes a much more difficult battle, with EVGA’s 980 Ti coming oh-so-close to the 60 FPS mark. Oh – and it also happens to beat out the reference TITAN X.
Thanks to the fact that DICE cares more about PC gaming than a lot of developers, the Battlefield series tends to give us titles that are well-worth benchmarking. Battlefield 3 offered incredible graphics and became a de facto benchmark immediately, so it’s no surprise, then, that BF4 follows right in its footsteps.
Manual Run-through: The Singapore level is the target here, with the saved game starting us on an airboat that must be driven to shore, where a massive battle is set to take place. I stop recording the framerate once the tank makes its way to the end of this small patch of beach; in all, the run takes about 3 minutes.
Battlefield 4 might have come out about 20 months ago, but it still looks great at max detail, and can be punishing to even the highest-end GPUs at 4K, as exhibited in the graph above. Quite simply, these are not playable framerates, but don’t fret – we’ll find some on the Best Playable page.