by Rob Williams on March 1, 2009 in Graphics & Displays
When NVIDIA released their GTX 285 card last month, it became the fastest single-GPU card on the market, and that fact still remains. But with our insatiable appetite for more performance, we can’t help but be curious as to how the cards perform when overclocked. So let’s check that out, with the help of EVGA’s SSC Edition.
Sequels are common, and three of our six games used here prove it. But what’s different with Far Cry 2, though, is that while the other sequels here don’t throw you for a loop when you first load it up and generally give you what you’d expect to see, this game does the absolute opposite. We knew for months that Far Cry 2 wasn’t going to be a direct continuation of the original, but for the most part, this game could have gone by any other name and no one would even make a connection. Luckily for Ubisoft, though, the game can still be great fun.
Like the original, this game is a first-person shooter that offers open-ended gameplay, similar to S.T.A.L.K.E.R. You’ll be able to roam the huge map (50km^2) of a central African state which will mostly be traversed by vehicle, as walking even 2% in any direction gets very tedious after a while. This game is a perfect GPU benchmark simply because the graphics are better than the average, with huge draw distances, realistic nature and even a slew of animals to pass by (and kill if you are evil enough).
Our run through takes place in the Shwasana region, and consists of leaving a small hut and walking towards four people prepared to kill me for no apparent reason (except that this is a game). After the opponents are eliminated, a walk along the dirt road continues for another twenty seconds until we reach a small hut with supplies.
Not one to screw with tradition, the SSC card continued to perform slightly better than Zotac’s AMP! card, but a fair bit better than the reference. The card’s strengths can be exhibited even further by comparing it to the GTX 280 reference card in our chart… the differences are quite substantial.
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NVIDIA GTX 285 1GB x 2
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2560×1600, Max Detail, 8xAA
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46.502 FPS
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NVIDIA GTX 295 1792MB x 2
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2560×1600, Max Detail, 4xAA
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88.608 FPS
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Zotac GTX 295 1792MB
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2560×1600, Max Detail, 4xAA
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55.951 FPS
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Palit HD 4870 X2 2GB
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2560×1600, Max Detail, 4xAA
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43.600 FPS
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Diamond HD 4870 1GB
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2560×1600, Max Detail, 4xAA
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41.777 FPS
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EVGA GTX 285 1GB SSC Edition
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2560×1600 – Max Detail, 4xAA
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41.712 FPS
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Zotac GTX 285 1GB AMP!
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2560×1600, Max Detail, 4xAA
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40.375 FPS
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NVIDIA GTX 285 1GB
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2560×1600, Max Detail, 4xAA
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37.785 FPS
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Palit GTX 280 1GB
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2560×1600, Max Detail, 0xAA
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43.460 FPS
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XFX GTX 260/216 896MB
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2560×1600, Max Detail, 0xAA
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38.527 FPS
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Sapphire HD 4830 512MB
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1920×1200 – Max Detail, 0xAA
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38.323 FPS
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Sapphire HD 4670 512MB
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1920×1200 – Max Detail, 0xAA
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28.819 FPS
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Once again, EVGA’s card was “best playable” at our maximum tested settings of 4xAA and 2560×1600. Moving up to 8xAA proved too much for the card, and it’s no surprise given that to date, we’ve only been able to hit that reliably with two of GTX 285’s in SLI mode.