by Rob Williams on March 14, 2019 in Graphics & Displays
It’s hard to believe how fast these GeForce Turings are coming out at this point. This year has so far welcomed the RTX 2060 and GTX 1660 Ti, and now, the GTX 1660 has popped up. Like its Ti bigger brother, the non-Ti retains a 6GB framebuffer, and proves itself to be a strong competitor against higher priced opponents.
Forza Horizon 4
The Forza series is one that Radeon has excelled at delivering top-rate frame rates for in recent years, but Horizon 4 seems to be a little different. Here, the RX 590 falls a fair bit behind the GTX 1660, which results in “well behind” the Ti version of the 1660.
Ultimately, all cards deliver good performance here, but it won’t be hard to boost the FPS by another 10 FPS or so by adjusting one of the many graphics options available within the game. At 1080p, the game runs great on every single one of these cards.
Monster Hunter World
At 1080p, even the old-as-dirt GTX 1060 (I’m kidding!) powers MHW at 60 FPS at high detail. For the same frame rate at 1440p, the 1660 Ti would be the better choice. Overall, this is one title where there RX 590 and 1660 perform about the same.
Shadow of the Tomb Raider
SotTR is a title that highlights well how today’s mid-range GPUs fare a bit better than the last-gen models. The 1660 in this game really leaps ahead of the GTX 1060. At 1440p, the going really gets tough, forcing you to go with a higher-end GPU, or a mid-range one like the 1660, and then tweak a setting or two to break through 60 FPS average, and increase the minimum.
Tom Clancy’s Ghost Recon Wildlands
Rounding out our real-world performance, the GTX 1660 places ahead of the more expensive RX 590, so it’s easy to draw a conclusion here. This is one game where the Ti version of the card will really bump performance, with that card able to hit 60 FPS at 1440p. That’s not to say the 50 FPS at 1440p for the non-Ti is by any stretch “poor”. For the card’s intended resolution of 1080p, there is a lot of breathing room.