by Rob Williams on March 14, 2019 in Graphics & Displays
It’s hard to believe how fast these GeForce Turings are coming out at this point. This year has so far welcomed the RTX 2060 and GTX 1660 Ti, and now, the GTX 1660 has popped up. Like its Ti bigger brother, the non-Ti retains a 6GB framebuffer, and proves itself to be a strong competitor against higher priced opponents.
The DirectX 11-driven Fire Strike test gives us some odd results, such as the RX 590 placing a good distance ahead of the GTX 1660, despite failing to topple that card in more than one of our eight real-world gaming tests. Oddly, the 4K version of this test even had the 1660 Ti fall behind the RX 590.
Meanwhile, the Time Spy test gives its own odd scaling, or at least interesting scaling. The kind of scaling that puts the RTX 2080 Ti well ahead of the RTX 2080. The final chart actually scales more to our expectations, based on what we saw in our gaming tests.
In the lighter Cyan test, both the RX 590 and GTX 1660 perform the same. The heavier Blue test separates them both a bit, but of course represents very unplayable performance for both of them. Blue is very forward-looking, so only the top flight cards will qualify as playable.
NVIDIA again exhibits a strength in this test, likely thanks to Turing’s ability to use concurrent FP/INT operations, something that helps put the RTX 2080 8 FPS ahead of the last-gen TITAN Xp.
Finishing up, we see even more domination by the RTX 2080 Ti, with great scaling seen at 4K, but even better scaling seen at 1080p. As for the GTX 1660, it scales in these charts similar to what we saw from many of our real-world gaming tests – just ahead of the RX 590, and well ahead of GTX 1060.