by Rob Williams on October 6, 2009 in Graphics & Displays
NVIDIA’s GeForce GTX 260 is not a new card. In fact, it’s been available for over a year in its 216 Core form. So is it even worth a look at today? Where Gigabyte’s “Super Overclock” version is concerned, yes. Although it costs less than a stock GTX 275, this new card beat it out in almost every single game and setting we put it through.
If you look up the definition for “controversy”, Grand Theft Auto should be listed. If it’s not, then that should be a crime, because throughout GTA’s many titles, there’s been more of that than you can shake your fist at. At the series’ beginning, the games were rather simple, and didn’t stir up too much passion in certain opposers. But once GTA III and its successors came along, its developers enjoyed all the controversy that came their way, and why not? It helped spur incredible sales numbers.
Grand Theft Auto IV is yet another continuation in the series, though it follows no storyline from the previous titles. Liberty City, loosely based off of New York City, is absolutely huge, with much to explore. This is so much so the case, that you could literally spend hours just wandering around, ignoring the game’s missions, if you wanted to. It also happens to be incredibly stressful on today’s computer hardware, similar to Crysis.
Manual Run-through: After the first minor mission in the game, you reach an apartment. Our benchmarking run starts from within this room. From here, we run out the door, down the stairs and into an awaiting car. We then follow a specific path through the city, driving for about three minutes total.
Despite the fact that GTA IV is an absolutely glutton of a game when it comes to system resources, increasing the resolution makes little difference in the overall performance, except on cards with lower amounts of memory. This game is one in particular that could actually see an improvement with 2GB of GDDR, as choosing the High or Very High texture settings really demand lots of memory.
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NVIDIA GTX 295 1792MB (Reference)
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2560×1600, H/H/VH/H/VH Detail
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27
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52.590
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NVIDIA GTX 260 896MB (GBT SOC)
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2560×1600 – High Detail
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30
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46.122
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NVIDIA GTX 285 1GB (EVGA)
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2560×1600 – High Detail
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32
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45.573
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NVIDIA GTX 275 896MB (Reference)
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2560×1600 – High Detail
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30
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44.703
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NVIDIA GTX 260 896MB (XFX)
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2560×1600 – High Detail
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24
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38.492
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ATI HD 4890 1GB (Sapphire)
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1920×1080 – High Detail
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32
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50.300
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ATI HD 4870 1GB (Reference)
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1920×1080 – High Detail
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33
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48.738
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NVIDIA GTX 250 1GB (EVGA)
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1920×1080 – High Detail
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21
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34.257
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Although this game feels somewhat sluggish even when it’s running well, I found the gameplay to be more than playable with our 2560×1600 settings. The only card so far able to go even higher has been the dual-GPU GTX 295.