by Rob Williams on September 10, 2014 in Graphics & Displays
After we were done benchmarking AMD’s $110 Radeon R7 260 last winter, we were impressed enough to call it a “console killer” (thanks in part to the ‘next-gen’ consoles having been released not soon before). Will we be able to say the same thing about the R7 250X, a model a mere one-step down? That’s what we’re going to find out.
Given the sheer number of titles in the Assassin’s Creed series, it’s a little hard to believe that the first game came out a mere six years ago. You could definitely say that Ubisoft hit the ball out of the park with this one. To date, we’ve never considered an AC game for benchmarking, but given the number of graphical goodies featured in the PC version of Black Flag, that trend now ends.
Manual Run-through: The saved game starts us not far from the beginning of the game under a small church which can be climbed to synchronize with the environment. To kick things off, I scale this church and rotate the camera around once, making sure to take in the beautiful landscape; then, I climb back down and run all the way to the water (the top of this small church and the water can be seen in the above screenshot).
Note: For some reason, Ubisoft decided to cap the framerate to 60 FPS in Black Flag even if Vsync is turned off. For most games, this would ruin the chance of it appearing in our benchmarking, but because the game is graphically intensive, I’ve chosen to stick with it, as at higher resolutions, reaching 60 FPS is a perk that will belong only to high-end graphics cards.
The R7 250X’s poor memory performance shows its side-effects here. The R7 260 has a mere 20% more cores, yet is close to twice as fast. This game is going to be very interesting to run through our “Best Playable” test.
Thanks to the fact that DICE cares more about PC gaming than a lot of developers, the Battlefield series tends to give us titles that are well-worth benchmarking. Battlefield 3 offered incredible graphics and became a de facto benchmark immediately, so it’s no surprise, then, that BF4 follows right in its footsteps.
Manual Run-through: The Singapore level is the target here, with the saved game starting us on an airboat that must be driven to shore, where a massive battle is set to take place. I stop recording the framerate once the tank makes its way to the end of this small patch of beach; in all, the run takes about 3 minutes.
The R7 250X fares a lot better in comparison to the other GPUs in Battlefield 4, though we’re by no means near “playable” levels. Performance like this is to be expected on low-end cards as we use high-end settings for an ultimate stress.