by Rob Williams on September 10, 2014 in Graphics & Displays
After we were done benchmarking AMD’s $110 Radeon R7 260 last winter, we were impressed enough to call it a “console killer” (thanks in part to the ‘next-gen’ consoles having been released not soon before). Will we be able to say the same thing about the R7 250X, a model a mere one-step down? That’s what we’re going to find out.
Tom Clancy is responsible for a countless number of video games, but his Splinter Cell series has become something special, with each game released having been considered “great” overall. The latest in the series, Blacklist, is no exception, and thankfully for us, its graphics are fantastic, and not to mention intensive. For those who love a stealth element in their games, this is one that shouldn’t be skipped.
RIP, Tom Clancy.
Manual Run-through: From the start of the ‘Safehouse’ level in Benghazi, Libya, we progress through until we reach an apartment building that must be entered – this is where we end the FPS recording.
Because Blacklist can be played pretty well with a gamepad (yes, I really said that – I would about most third-person titles), I’d imagine that some people could play the game at around 30 FPS. But when anti-aliasing and ambient occlusion really aren’t that important, simply disabling them can make dramatic improvements. We’ll see exactly what kind of improvements on the next page.
Total War: SHOGUN 2
Strategy games are well-known for pushing the limits of any system, and few others do this as well as Total War: SHOGUN 2. It fully supports DX11, has huge battlefields to oversee with hundreds or thousands of units, and a ton of graphics options to adjust. It’s quite simply a beast of a game.
Manual Run-through: SHOGUN 2 is one of the few games in our suite where the built-in benchmark is opted for. Strategy games in particular are very difficult to benchmark, so this is where I become thankful to have the option of using a built-in benchmark.
* Test run at 2xAA
SHOGUN 2 helps wrap-up our gaming results with the same sort of deltas we’ve seen across them all.
Next up, I’ll tackle our “Best Playable” results.