by Rob Williams on November 25, 2019 in Processors
We’ve reached the third generation of eighteen core desktop processors from Intel, with the launch of the new Core X-series, and its flagship Core i9-10980XE. Even with a bump to the max Turbo clock, and an increase of officially supported memory speed and total density, the most notable thing about Intel’s latest flagship is actually something else: its sub-$1,000 price tag.
There are few things we find quite as satisfying as rendering: seeing a bunch of assets thrown into a viewport that turn into a beautiful scene. Rendering also happens to be one of the best possible examples of what can take advantage of as much PC hardware as you can throw at it. This is true both for CPUs and GPUs.
On this page and next, we’re tackling many different renderers, because not all renderers behave the same way. That will be proven in a few cases. If you don’t see a renderer that applies to you, it could to some degree in the future, should you decide to make a move to a different design suite or renderer. An example: V-Ray supports more than just 3ds Max; it also supports Cinema 4D, Maya, Rhino, SketchUp, and Houdini.
Blender – CPU
Blender – CPU + GPU
Chaos Group V-Ray Next – CPU
Chaos Group V-Ray Next – CPU + GPU
V-Ray Next Benchmark