by Rob Williams on July 19, 2016 in Graphics & Displays
What do we have here? Could it really be another GPU launch? You bet! With NVIDIA having taken care of the high-end with its GTX 1080 and GTX 1070, the time was apparently right to release its mainstream GTX 1060 – coincidentally so soon after AMD launched its RX 480! Let’s see how the two cards compare.
Grand Theft Auto V
Does a game like this even need an introduction? Any Grand Theft Auto game on the PC is a ‘console port’, proven by the fact that it always comes to the PC long after the consoles, but Rockstar has at least done PC gamers a favor here by offering them an almost overwhelming number of graphical options to fine-tune, helping to make it suitable for benchmarking, especially at high resolutions.
Testing: The mission Repossession is chosen for testing here, with the benchmark starting as soon as our character makes his way to an unsuspecting car. The benchmark ends after a not-so-leisurely drive to a parking garage, right before a cutscene kicks in.
It’s beginning to look like the GTX 1060 is going to be relentless in its battle against AMD’s first Polaris offering. At both resolutions, though, both cards deliver fantastic performance overall.
Metro Last Light Redux
Like a couple of other games in our stable, Metro Last Light might seem like an odd choice give its age. After all, the original version of the game came out in 2013, and its Redux version came out in late 2014. None of that matters, though, as the game is about as hardcore as it can get when it comes to GPU punishment.
Testing: The game’s built-in timedemo is used for testing here, which lasts 2m 40s. While the game can spit out its own results file, it’s horribly inaccurate, so Fraps is still used here.
Yet again, NVIDIA has trounced the RX 480 with its GTX 1060. At 1440p, the game is simply unplayable at the settings chosen, and for that matter, the same could be said about 1080p. As with any “lower end” GPU, you might have to sacrifice image fidelity in select titles to achieve playable framerates. Metro Last Light Redux is definitely one of those.
Rise Of The Tomb Raider
Lara Croft has sure come a long way. The latest Tomb Raider iteration becomes one of the first titles on the market to support DirectX 12, but even without it, the game looks phenomenal at high detail settings (as the below screenshot can attest).
Testing: Geothermal Valley is the location chosen for testing with this title, as it features a lot shadows and a ton of foliage. From the start of our saved game, we merely walk down a fixed path for just over a minute and stop the benchmark once we reach a broken down bridge (the shot below is from the benchmarked area).
Rise of the Tomb Raider is easily one of the most demanding games out right now. If you have a GPU with a mere 2GB framebuffer, you’re going to be noticing the downsides of that very quickly. That said, even with the “High” detail setting in this game, the GTX 1060 mustered solid framerates at 1080p.