by Rob Williams on June 26, 2016 in Graphics & Displays
We learned last month that NVIDIA’s latest top-end GeForce is a ‘force’ to be reckoned with, but what about its littler brother, the GTX 1070? It’s been no secret what this card essentially is : a TITAN X successor. While many successors usually perform more than 5% better, though, they don’t usually cost less than half as much at the same time. Intrigued?
Since the original The Witcher title came out in 2007, the series has become one of the best RPGs going. Each one of the titles in the series offers deep gameplay, amazing locales, and comprehensive lore. Wild Hunt, the series’ third game, also happens to be one of the best-looking games out there and requires a beefy PC to take great advantage of.
Testing: Our saved game starts us just outside Hierarch Square, where we begin a manual runthrough (literally – the run button is held down as much as possible) through and around the town, to wind up back at a bridge near a watermill (pictured below). The entire runthrough takes about 90 seconds. Please note that while ‘Ultra’ detail is used, NVIDIA’s HairWorks is not.
At this point, we’ve begun to see some obvious trends. Overall, 1440p has proven to be a piece of cake for the GTX 1070, and nothing changes with Wild Hunt. Likewise, the card even manages to push 56 FPS at 3440×1440, requiring almost no effort to get that bumped to 60 FPS. At 4K, the “Ultra” detail profile should be dropped to High.
Tom Clancy’s Rainbow Six Siege
If you think it’s hard to keep track of Tom Clancy games, you sure are not alone. Siege came out just this past winter, and while it focuses heavily on co-op play, solo players are welcomed, too. The game puts a huge emphasis on destructible environments, which could both harm or help a given scenario.
Testing: This game has a suitable built-in benchmark, so I’ve opted to stick with that. After the test is run, the overall results are fetched.
In the intro, I mentioned that I had a number of issues plague me in advance of this article, and this game is one of them. For whatever reason, I decided to benchmark the game originally with TXAA – an NVIDIA-specific feature. Because I didn’t catch the issue, the game dropped the AA setting to its easiest setting on the AMD card. So, I had to remove the AMD card from these results, as it was tested with different graphics settings, and it was obvious.
That said, we continue to see similar trends as before. The GTX 1070 doesn’t fall short to the TITAN X almost ever. The graphics settings chosen here are rather hardcore, and it’s clear that changes will need to be made at any one of the three resolutions to achieve truly playable framerates. Unless you’re rocking a GTX 1080 with 1440p, that is.
Total War: ATTILA
For strategy fans, the Total War series needs no introduction. At this point, ATTILA is the second-last in the series, as WARHAMMER released not too long ago. However, ATTILA is much rougher on the GPU, so there’s no reason to replace the game quite yet (at least, not at this point in time).
Testing: ATTILA includes a built-in benchmark, so again, I’ve decided to use that. However, as I do with Metro, I stick to Fraps for framerate capturing as the game’s results page isn’t too convenient.
As we’ve seen up to this point, the GTX 1070 sits comfortably behind the GTX 1080. The TITAN X, meanwhile, sits behind the GTX 1070.