NVIDIA GeForce GTX 750 Ti Review: 1080p Gaming without a Power Connector

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by Rob Williams on February 24, 2014 in Graphics & Displays

It’s often hard to get excited about a new $149 graphics card, but NVIDIA’s GeForce GTX 750 Ti becomes one of the rare exceptions. For starters, it doesn’t require a power connector, and it has half the TDP requirement of its nearest competitor – all despite promised performance improvements. What more can be said? Read on!

Page 7 – Best Playable: 1080p Single Display

For about as long as GPU-accelerated games have existed, an ideal performance target has been 60 frames-per-second. Owing thanks to this is the standard 60Hz monitor, which delivers its best result when the framerate matches its refresh rate. To make sure the monitor’s refresh rate and game’s framerate keep aligned, to avoid visible tearing, VSync should be enabled.

While I believe our Best Playable results will appeal to any gamer, they could especially prove useful to those intrigued by livingroom gaming or console replacements. The goal here is simple: With each game, the graphics settings are tweaked to deliver the best possible detail while keeping us as close to 60 FPS on average as possible.

Because our Metro Last Light and Total War: SHOGUN 2 tests are timedemos, and because this kind of testing is time-consuming, I am sticking to six out of the eight games I test with for inclusion here.

Our regular benchmark tests showed that the R7 260X and 750 Ti are about the same, with NVIDIA getting the slight edge. The differences are so minor, that the Best Playable settings for each game have been kept identical for both cards – giving us the benefit of gaining results for both Best Playable and apples-to-apples.

  Assassin’s Creed IV: Black Flag
1920×1080 Minimum Average
NVIDIA GeForce GTX 750 Ti 46 56
Graphics Settings
& Screenshot
Environment: High Shadow: Normal
Texture: High Reflection: Normal
Anti-aliasing: FXAA God Rays: Off
Ambient Occlusion: Off Volumetric Fog: On
Motion Blur On  
Assassin's Creed IV Black Flag - Best Playable - NVIDIA GeForce GTX 750 Ti
AMD Radeon R7 260X 51 60
Graphics Settings
& Screenshot
Environment: High Shadow: Normal
Texture: High Reflection: Normal
Anti-aliasing: FXAA God Rays: Off
Ambient Occlusion: Off Volumetric Fog: On
Motion Blur On  
Assassin's Creed IV Black Flag - Best Playable - AMD Radeon R7 260X

With the standard settings I use for AC IV, NVIDIA’s card came a little bit ahead of AMD’s. But something odd happened when I tested the card with the Best Playable settings: The roles reversed. I can’t summon the logic to explain why this is the case, but multiple tests proved these results to be consistent.

  Battlefield 4
1920×1080 Minimum Average
NVIDIA GeForce GTX 750 Ti 51 68
Graphics Settings
& Screenshot
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: Off    
Battlefield 4 - Best Playable - NVIDIA GeForce GTX 750 Ti
AMD Radeon R7 260X 49 62
Graphics Settings
& Screenshot
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: Off    
Battlefield 4 - Best Playable - AMD Radeon R7 260X

NVIDIA’s 750 Ti somehow lagged behind the R7 260X in AC IV, but it manages the opposite with BF 4.

  Crysis 3
1920×1080 Minimum Average
NVIDIA GeForce GTX 750 Ti 36 55
Graphics Settings
& Screenshot
Anti-aliasing: Off Texture: Medium
Effects: Medium Object: Medium
Particles: Medium Post Processing: Medium
Shading: Medium Shadows: Low
Water: Low Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable - NVIDIA GeForce GTX 750 Ti
AMD Radeon R7 260X 36 54
Graphics Settings
& Screenshot
Anti-aliasing: Off Texture: Medium
Effects: Medium Object: Medium
Particles: Medium Post Processing: Medium
Shading: Medium Shadows: Low
Water: Low Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable - AMD Radeon R7 260X

AC IV and BF 4 saw the tested cards swap places, but with Crysis 3, the results are what I’d consider identical.

  GRID 2
1920×1080 Minimum Average
NVIDIA GeForce GTX 750 Ti 49 59
Graphics Settings
& Screenshot
Multisampling: 4x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Low
Soft Ambient Occlusion: Off Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: Off Anisotropic Filtering: Ultra
GRID 2 - Best Playable - NVIDIA GeForce GTX 750 Ti
AMD Radeon R7 260X 50 58
Graphics Settings
& Screenshot
Multisampling: 4x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Low
Soft Ambient Occlusion: Off Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: Off Anisotropic Filtering: Ultra
GRID 2 - Best Playable - AMD Radeon R7 260X

Once again, we see a difference of a mere 1 FPS. I don’t want to think of the caffeine kick required to notice that difference in the real-world.

  Sleeping Dogs
1920×1080 Minimum Average
NVIDIA GeForce GTX 750 Ti 62 75
Graphics Settings
& Screenshot
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme  
Sleeping Dogs - Best Playable - NVIDIA GeForce GTX 750 Ti
AMD Radeon R7 260X 62 71
Graphics Settings
& Screenshot
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme  
Sleeping Dogs - Best Playable - AMD Radeon R7 260X

Sleeping Dogs is AMD’s game, but the latest optimizations in NVIDIA’s GeForce drivers helped give the 750 Ti a lead.

  Tom Clancy’s Splinter Cell: Blacklist
1920×1080 Minimum Average
NVIDIA GeForce GTX 750 Ti 60 72
Graphics Settings
& Screenshot
Texture Detail: Medium Shadow: Medium
Parallax: On Tessellation: Off
Texture Filtering: 16x Ambient Occlusion: Field AO
Anti-aliasing: Off  
Tom Clancy's Splinter Cell Blacklist - Best Playable - NVIDIA GeForce GTX 750 Ti
AMD Radeon R7 260X 51 77
Graphics Settings
& Screenshot
Texture Detail: Medium Shadow: Medium
Parallax: On Tessellation: Off
Texture Filtering: 16x Ambient Occlusion: Field AO
Anti-aliasing: Off  
Tom Clancy's Splinter Cell Blacklist - Best Playable - AMD Radeon R7 260X

It looks like we couldn’t wrap-up the Best Playable results without some oddball findings. For whatever reason, AMD’s card performed better on average, but NVIDIA’s better at the minimum. Regardless of how these results are interpreted, though, one thing’s for sure: Both play at above 60 FPS, which is important.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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