by Rob Williams on November 5, 2018 in Graphics & Displays
NVIDIA’s third GeForce RTX card has landed, coming to us in the form of the $499 RTX 2070. In some regards, this card could be considered the most interesting of the three, as it’s not only powerful, it offers the least-expensive way to take advantage of RTX feature sets – ray tracing and DLSS. We’re taking a look at ASUS’ Republic of Gamers STRIX model, sporting three big fans and customizable RGBs.
UL 3DMark
In the DirectX 11 Fire Strike tests above, the RTX 2070 scales pretty much as expected. It doesn’t fail in keeping ahead of the Vega 64, and well ahead of the GTX 1080. The RTX 2080 and GTX 1080 Ti easily keep ahead, which is to be expected.
What’s not to be expected is the DirectX 12 Time Spy performance:
I’m not sure I gave it much thought for the RTX launch back in August, but these new Turing cards seem to tear up DirectX 12 workloads. Scaling in Fire Strike was expected, but in Time Spy, Turing’s strengths help the RTX 2070 to catch up to the GTX 1080 Ti, while at the same time pulling well ahead of the Vega 64.
UL VRMark
The RTX 2070 exhibited great performance in the DirectX 12 Time Spy test in 3DMark, and it shows the same kinds of gains in the Blue Room VRMark test. Interestingly, that test is DirectX 11 (Cyan is DX12), so further Turing optimizations managed to seriously boost performance here. Once again, the RTX 2070 matches the GTX 1080 Ti.
Unigine Superposition
In the grueling 1080p Extreme test, the RTX 2070 places just about the same spot we’d expect it to. In the 4K Optimized test, which uses lesser demanding settings to make 4K easier to manage, NVIDIA shows crazy strength, with AMD not appearing until eight cards into the chart.