Sapphire Radeon R9 280 Dual-X 3GB Graphics Card Review

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by Rob Williams on July 16, 2014 in Graphics & Displays

When we took a look at EVGA’s GeForce GTX 760 Superclocked a couple of weeks ago, we lacked the ideal card to compare it to. With Sapphire’s Radeon R9 280 Dual-X in the house, retailing for just $10 shy of EVGA’s, we’ve managed to remedy that problem. So, let’s dive in, and see how both fare through our battery of tests.

Page 7 – Best Playable: Single Display

For about as long as GPU-accelerated games have existed, an ideal performance target has been 60 frames-per-second. Owing thanks to this is the standard 60Hz monitor, which delivers its best result when the framerate matches its refresh rate. To make sure the monitor’s refresh rate and game’s framerate keep aligned, to avoid visible tearing, VSync should be enabled.

While I believe our Best Playable results will appeal to any gamer, they could especially prove useful to those intrigued by livingroom gaming or console replacements. The goal here is simple: With each game, the graphics settings are tweaked to deliver the best possible detail while keeping us as close to 60 FPS on average as possible.

Because our Metro Last Light and Total War: SHOGUN 2 tests are timedemos, and because this kind of testing is time-consuming, I am sticking to six out of the eight games I test with for inclusion here.

Assassin’s Creed IV: Black Flag
Minimum Average
EVGA GeForce GTX 760 SC 46 57
Graphics Settings
& Ingame ScreenshotResolution: 1920×1080
Environment: Very High Shadow: Very High
Texture: High Reflection: High
Anti-aliasing: FXAA God Rays: High
Ambient Occlusion: On Volumetric Fog: On
Motion Blur On
Assassin's Creed IV Black Flag - Best Playable - EVGA GeForce GTX 760 SC
Sapphire R9 280 Dual-X 47 58
Graphics Settings
& Ingame ScreenshotResolution: 1920×1080
Environment: Very High Shadow: Very High
Texture: High Reflection: High
Anti-aliasing: FXAA God Rays: High
Ambient Occlusion: On Volumetric Fog: On
Motion Blur On
Assassin's Creed IV Black Flag - Best Playable - Sapphire Radeon R9 280 Dual-X

On account of the fact that our regular 1080p testing brought performance close to 60 FPS, and also the fact that there’s no room to gain without making a severe performance impact, we’re sticking to those settings. Some of you may prefer to disable SSAO to loosen the workload up a little bit in case it doesn’t feel silky-smooth enough. 1440p could be possible if you were willing to sacrifice graphics detail, but you’d really have to dial many knobs down, and I really wouldn’t consider that to be worth it.

Battlefield 4
Minimum Average
EVGA GeForce GTX 760 SC 45 61
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: SSAO
Battlefield 4 - Best Playable - EVGA GeForce GTX 760 SC
Sapphire R9 280 Dual-X 51 66
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: SSAO
Battlefield 4 - Best Playable - Sapphire Radeon R9 280 Dual-X

Both of the tested cards share the same Best Playable settings in Battlefield 4, but AMD’s card manages to boost performance by 5 FPS. The best part of this all is: We’re dealing with 1440p here. “Ultra Detail” would be very playable at 1080p if anti-aliasing and AO were disabled.

Crysis 3
Minimum Average
EVGA GeForce GTX 760 SC 43 63
Graphics Settings
& Ingame ScreenshotResolution: 1920×1080
Anti-aliasing: FXAA Texture: High
Effects: High Object: High
Particles: High Post Processing: High
Shading: High Shadows: High
Water: High Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable - EVGA GeForce GTX 760 SC
Sapphire R9 280 Dual-X 43 59
Graphics Settings
& Ingame ScreenshotResolution: 1920×1080
Anti-aliasing: FXAA Texture: High
Effects: High Object: High
Particles: High Post Processing: High
Shading: High Shadows: High
Water: High Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable - Sapphire Radeon R9 280 Dual-X

Crysis 3 has made work easy for me here, as there’s not one worthwhile setting that can be increased without dramatically affecting the performance. So, once again, we’ve left the settings used for regular apples-to-apples benchmarking in tact. Like with AC IV: Black Flag, it could be possible to hit playable framerates at 1440p with Crysis 3, but my goal here is to avoid that “Medium” detail setting at all costs.

GRID 2
Minimum Average
EVGA GeForce GTX 760 SC 55 62
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Multisampling: 4x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Low
Soft Ambient Occlusion: Off Ground Cover: High
Vehicle Details: Ultra Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: Off Anisotropic Filtering: Ultra
GRID 2 - Best Playable - EVGA GeForce GTX 760 SC
Sapphire R9 280 Dual-X 54 64
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Multisampling: 4x MSAA Night Lighting: High
Shadows: High Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: High
Soft Ambient Occlusion: On Ground Cover: High
Vehicle Details: Ultra Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: On Anisotropic Filtering: Ultra
GRID 2 - Best Playable - Sapphire Radeon R9 280 Dual-X

Because of the performance boost the AMD card gave me in GRID 2, I was able to use slightly higher settings over the NVIDIA card and still not fall behind in performance. Global illumination was left enabled, for example, as was Soft Ambient Occlusion. While the NVIDIA card had to see its AO setting decreased to Low, I kept it at High for AMD’s. The caveat: I decreased the Shadow detail to High (vs. Ultra) on AMD’s card, because I felt the enabled AO had more of a meaninful impact.

Sleeping Dogs
Minimum Average
EVGA GeForce GTX 760 SC 61 73
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme
Sleeping Dogs - Best Playable - EVGA GeForce GTX 760 SC
Sapphire R9 280 Dual-X 65 75
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme
Sleeping Dogs - Best Playable - Sapphire Radeon R9 280 Dual-X

As with most GPUs I’ve run through the Best Playable gauntlet, Sleeping Dogs is best-played when the anti-aliasing is degraded to Normal. Admittedly, this is just fine, since the game’s AA implementation is junk, at best.

It’s going to be a sad day when I have to retire this game from our bench suite, as driving through the rainy streets of a faux Hong Kong just doesn’t seem to get boring.

Tom Clancy’s Splinter Cell: Blacklist
Minimum Average
EVGA GeForce GTX 760 SC 52 65
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Texture Detail: Ultra Shadow: High
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Off
Anti-aliasing: FXAA
Tom Clancy's Splinter Cell Blacklist - Best Playable - EVGA GeForce GTX 760 SC
Sapphire R9 280 Dual-X 51 63
Graphics Settings
& Ingame ScreenshotResolution: 2560×1440
Texture Detail: Ultra Shadow: High
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Off
Anti-aliasing: FXAA
Tom Clancy's Splinter Cell Blacklist - Best Playable - Sapphire Radeon R9 280 Dual-X

Rounding-out our look, both cards performed just about the same (or the same according to some, I’m sure) in Blacklist. Great performance and detail levels at 1440? Not too shabby.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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