by Rob Williams on May 10, 2010 in Graphics & Displays
This past February, AMD quietly launched the Radeon HD 5550 alongside the much more touted HD 5570. At about $10 less than that card, the HD 5550 is an unusual breed. To help put all of the pieces together, Sapphire sent us its “Ultimate” edition of the card, which uses reference clock speeds, but features a very effective passive cooler.
Five out of the seven current games we use for testing are either sequels, or titles in an established series. F.E.A.R. 2 is one of the former, following up on the very popular First Encounter Assault Recon, released in fall of 2005. This horror-based first-person shooter brought to the table fantastic graphics, ultra-smooth gameplay, the ability to blow massive chunks out of anything, and also a very fun multi-player mode.
Three-and-a-half years later, we saw the introduction of the game’s sequel, Project Origin. As we had hoped, this title improved on the original where gameplay and graphics were concerned, and it was a no-brainer to want to begin including it in our testing. The game is gorgeous, and there’s much destruction to be had (who doesn’t love blowing expensive vases to pieces?). The game is also rather heavily scripted, which aides in producing repeatable results in our benchmarking.
Manual Run-through: The level used for our testing here is the first in the game, about ten minutes in. The scene begins with a travel up an elevator, with a robust city landscape behind us. Our run-through begins with a quick look at this cityscape, and then we proceed through the level until the point when we reach the far door as seen in the above screenshot.
With F.E.A.R., we are seeing near-identical framerates as we did with MW2 and BiB… around 17 FPS at 1920×1080… also known as: horrible.
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NVIDIA GTX 295 1792MB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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45
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95.767
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ATI HD 5870 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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62
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91.733
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NVIDIA GTX 480 1.5GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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52
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82.357
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ATI HD 5770 1GB CrossFireX
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2560×1600 – Max Detail, 4xAA, 16xAF
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57
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87.194
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ATI HD 5850 1GB (ASUS)
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2560×1600 – Max Detail, 4xAA, 16xAF
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51
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73.647
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NVIDIA GTX 285 1GB (EVGA)
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2560×1600 – Max Detail, 4xAA, 16xAF
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39
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62.014
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NVIDIA GTX 275 896MB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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37
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57.266
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ATI HD 5830 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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40
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57.093
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NVIDIA GTX 260 896MB (XFX)
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2560×1600 – Max Detail, 4xAA, 16xAF
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29
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48.110
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ATI HD 5770 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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31
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47.411
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ATI HD 5750 1GB (Sapphire)
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2560×1600 – Max Detail, 0xAA, 16xAF
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27
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39.563
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NVIDIA GTX 250 1GB (EVGA)
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2560×1600 – Max Detail, 4xAA, 16xAF
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24
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36.331
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ATI HD 5670 512MB (Reference)
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1920×1080 – Max Detail, 4xAA, 16xAF
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31
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46.87
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NVIDIA GT 240 512MB (ASUS)
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1920×1080 – Max Detail, 0xAA, 4xAF
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30
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45.039
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ATI HD 5570 1GB (Sapphire)
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1920×1080 – Max Detail, 0xAA, 4xAF
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22
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40.430
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ATI HD 5550 1GB (Sapphire)
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1920×1080 – Medium Detail, 0xAA, 0xAF
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18
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34.363
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Once again, lowering the detail levels to medium and disabling AA fixed up our problems. The game wasn’t as fluid as could be, but it was certainly playable enough to be enjoyed.