by Rob Williams on November 23, 2009 in Graphics & Displays
For a graphics card that retails for a suggested $130, the Radeon HD 5750 sure packs in a lot of features. In addition to its solid performance and superb power consumption, the card supports multiple monitor outputs, DirectX 11, Eyefinity and more. To top it all off, Sapphire includes a voucher for a free copy of Dirt 2 right in the box.
I admit that I’m not a huge fan of RTS titles, but World in Conflict intrigued me from the get go. After all, so many war-based games continue to follow the same story-lines we already know, and WiC was different. It counteracts the fall of the political and economic situation in the Soviet Union in the late 80’s, and instead provides a storyline that follows it as if the USSR had succeeded by proceeding with war in order to remain in power.
Many RTS games, with their advanced AI, tend to favor the CPU in order to deliver smooth gameplay, but WiC favors both the CPU and GPU, and the graphics prove it. Throughout the game’s missions, you’ll see gorgeous vistas and explore areas from deserts and snow-packed lands, to fields and cities. Overall, it’s a real visual treat for the eyes – especially since you’re able to zoom to the ground and see the action up-close.
Manual Run-through: The level we use for testing is the 7th campaign of the game, called Insurgents. Our saved game plants us towards the beginning of the mission with two squads of five, and two snipers. The run consists of bringing our men to action, and hovering the camera around throughout the duration. The entire run lasts between three and four minutes.
Here we have a repeat of the results seen in the previous page, with the HD 5750 falling short in our lower-resolution tests, but coming out a smidgen ahead at 2560×1600.
|
|
|
|
NVIDIA GTX 295 1792MB (Reference)
|
2560×1600 – Max Detail, 8xAA, 16xAF
|
40
|
55.819
|
ATI HD 5870 1GB (Reference)
|
2560×1600 – Max Detail, 4xAA, 16xAF
|
35
|
47.195
|
ATI HD 5850 1GB (ASUS)
|
2560×1600 – Max Detail, 4xAA, 16xAF
|
29
|
40.581
|
NVIDIA GTX 285 1GB (EVGA)
|
2560×1600 – Max Detail, 0xAA, 16xAF
|
34
|
49.514
|
NVIDIA GTX 275 896MB (Reference)
|
2560×1600 – Max Detail, 0xAA, 16xAF
|
36
|
46.186
|
ATI HD 4890 1GB (Sapphire)
|
2560×1600 – Max Detail, 0xAA, 16xAF
|
31
|
46.175
|
ATI HD 4870 1GB (Reference)
|
2560×1600 – Max Detail, 0xAA, 16xAF
|
28
|
40.660
|
NVIDIA GTX 260 896MB (XFX)
|
2560×1600 – Max Detail, 0xAA, 16xAF
|
23
|
39.365
|
ATI HD 5770 1GB (Reference)
|
2560×1600 – Max Detail, 0xAA, 16xAF
|
28
|
37.389
|
NVIDIA GTX 250 1GB (EVGA)
|
2560×1600 – Max Detail, 0xAA, 4xAF
|
24
|
32.453
|
ATI HD 5750 1GB (Sapphire)
|
2560×1600 – Max Detail, 0xAA, 4xAF
|
23
|
31.769
|
Like the majority of cards here, the 2560×1600 resolution could be retained, but the anti-aliasing could not. In the end, ~30 FPS isn’t an ideal frame rate, but it’s sufficient to run the game at such a high resolution.