by Rob Williams on May 21, 2010 in Graphics & Displays
As our games continue to become even more robust, it would seem likely that having more memory available to the GPU would prove useful, but are we soon to see 2GB cards become commonplace? After many completed tests with Sapphire’s Radeon HD 5870 Vapor-X 2GB, we’re having a hard time settling on that.
Five out of the seven current games we use for testing are either sequels, or titles in an established series. F.E.A.R. 2 is one of the former, following up on the very popular First Encounter Assault Recon, released in fall of 2005. This horror-based first-person shooter brought to the table fantastic graphics, ultra-smooth gameplay, the ability to blow massive chunks out of anything, and also a very fun multi-player mode.
Three-and-a-half years later, we saw the introduction of the game’s sequel, Project Origin. As we had hoped, this title improved on the original where gameplay and graphics were concerned, and it was a no-brainer to want to begin including it in our testing. The game is gorgeous, and there’s much destruction to be had (who doesn’t love blowing expensive vases to pieces?). The game is also rather heavily scripted, which aides in producing repeatable results in our benchmarking.
Manual Run-through: The level used for our testing here is the first in the game, about ten minutes in. The scene begins with a travel up an elevator, with a robust city landscape behind us. Our run-through begins with a quick look at this cityscape, and then we proceed through the level until the point when we reach the far door as seen in the above screenshot.
The Vapor-X once again dominates the charts… except at 2560×1600, where the GTX 295 just inches past it. I think I could speak for almost everyone when I say that the far improved power consumption and temperatures of the HD 5870 is worth losing a frame or two, especially when we’re dealing with numbers in the 90’s.
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NVIDIA GTX 295 1792MB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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45
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95.767
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ATI HD 5870 2GB (Sapphire)
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2560×1600 – Max Detail, 4xAA, 16xAF
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65
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94.911
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ATI HD 5870 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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65
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94.911
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ATI HD 5870 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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62
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91.733
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NVIDIA GTX 480 1.5GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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52
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82.357
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ATI HD 5770 1GB CrossFireX
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2560×1600 – Max Detail, 4xAA, 16xAF
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57
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87.194
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ATI HD 5850 1GB (ASUS)
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2560×1600 – Max Detail, 4xAA, 16xAF
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51
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73.647
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NVIDIA GTX 285 1GB (EVGA)
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2560×1600 – Max Detail, 4xAA, 16xAF
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39
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62.014
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NVIDIA GTX 275 896MB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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37
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57.266
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ATI HD 5830 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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40
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57.093
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NVIDIA GTX 260 896MB (XFX)
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2560×1600 – Max Detail, 4xAA, 16xAF
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29
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48.110
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ATI HD 5770 1GB (Reference)
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2560×1600 – Max Detail, 4xAA, 16xAF
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31
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47.411
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ATI HD 5750 1GB (Sapphire)
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2560×1600 – Max Detail, 0xAA, 16xAF
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27
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39.563
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NVIDIA GTX 250 1GB (EVGA)
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2560×1600 – Max Detail, 4xAA, 16xAF
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24
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36.331
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ATI HD 5670 512MB (Reference)
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1920×1080 – Max Detail, 4xAA, 16xAF
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31
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46.87
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NVIDIA GT 240 512MB (ASUS)
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1920×1080 – Max Detail, 0xAA, 4xAF
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30
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45.039
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ATI HD 5570 1GB (Sapphire)
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1920×1080 – Max Detail, 0xAA, 4xAF
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22
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40.430
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ATI HD 5550 1GB (Sapphire)
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1920×1080 – Medium Detail, 0xAA, 0xAF
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18
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34.363
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Like Call of Juarez, F.E.A.R. 2 runs well on a variety of hardware, and any current mid-range card will handle the game fine at its absolute top graphics settings and resolution.