by Rob Williams on May 21, 2010 in Graphics & Displays
As our games continue to become even more robust, it would seem likely that having more memory available to the GPU would prove useful, but are we soon to see 2GB cards become commonplace? After many completed tests with Sapphire’s Radeon HD 5870 Vapor-X 2GB, we’re having a hard time settling on that.
If you primarily play games on a console, your choices for quality racing games are plenty. On the PC, that’s not so much the case. While there are a good number, there aren’t enough for a given type of racing game, from sim, to arcade. So when Race Driver: GRID first saw its release, many gamers were excited, and for good reason. It’s not a sim in the truest sense of the word, but it’s certainly not arcade, either. It’s somewhere in between.
The game happens to be great fun, though, and similar to console games like Project Gotham Racing, you need a lot of skill to succeed at the game’s default difficulty level. And like most great racing games, GRID happens to look absolutely stellar, and each of the game’s locations look very similar to their real-world counterparts. All in all, no racing fan should ignore this one.
Manual Run-through: For our testing here, we choose the city where both Snoop Dogg and Sublime hit their fame, the LBC, also known as Long Beach City. We choose this level because it’s not overly difficult, and also because it’s simply nice to look at. Our run consists of an entire 2-lap race, with the cars behind us for almost the entire race.
Both the reference-clocked and Vapor-X cards really strut their stuff here, offering incredible performance at any resolution. When a card can deliver over 100 FPS at top settings in a game as great-looking as GRID, you know it’s a quality card.
|
|
|
|
ATI HD 5870 2GB (Sapphire)
|
2560×1600 – Max Detail, 4xAA
|
86
|
107.442
|
ATI HD 5870 1GB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
83
|
103.622
|
ATI HD 5770 1GB CrossFireX
|
2560×1600 – Max Detail, 4xAA
|
81
|
104.32
|
NVIDIA GTX 295 1792MB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
84
|
103.958
|
NVIDIA GTX 480 1.5GB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
81
|
98.578
|
ATI HD 5850 1GB (ASUS)
|
2560×1600 – Max Detail, 4xAA
|
68
|
84.732
|
NVIDIA GTX 285 1GB (EVGA)
|
2560×1600 – Max Detail, 4xAA
|
54
|
66.042
|
ATI HD 5830 1GB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
53
|
65.584
|
NVIDIA GTX 275 896MB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
52
|
63.617
|
ATI HD 5770 1GB (Reference)
|
2560×1600 – Max Detail, 4xAA
|
45
|
56.980
|
NVIDIA GTX 260 896MB (XFX)
|
2560×1600 – Max Detail, 4xAA
|
45
|
54.809
|
ATI HD 5750 1GB (Sapphire)
|
2560×1600 – Max Detail, 4xAA
|
39
|
47.05
|
NVIDIA GTX 250 1GB (EVGA)
|
2560×1600 – Max Detail, 4xAA
|
35
|
43.663
|
ATI HD 5670 512MB (Reference)
|
1920×1080 – Max Detail, 4xAA
|
36
|
47.36
|
ATI HD 5570 1GB (Sapphire)
|
1920×1080 – Max Detail, 0xAA
|
33
|
41.143
|
NVIDIA GT 240 512MB (ASUS)
|
1920×1080 – Max Detail, 0xAA
|
33
|
51.071
|
ATI HD 5550 1GB (Sapphire)
|
1920×1080 – Medium Detail, 0xAA
|
25
|
33.275
|
GRID is still a good-looking game, but it’s getting old in the tooth, and it will be dropped from our suite soon, as pretty-well any current graphics card will deliver really good performance even at max detail settings.