by Rob Williams on May 21, 2010 in Graphics & Displays
As our games continue to become even more robust, it would seem likely that having more memory available to the GPU would prove useful, but are we soon to see 2GB cards become commonplace? After many completed tests with Sapphire’s Radeon HD 5870 Vapor-X 2GB, we’re having a hard time settling on that.
I admit that I’m not a huge fan of RTS titles, but World in Conflict intrigued me from the get go. After all, so many war-based games continue to follow the same story-lines we already know, and WiC was different. It counteracts the fall of the political and economic situation in the Soviet Union in the late 80’s, and instead provides a storyline that follows it as if the USSR had succeeded by proceeding with war in order to remain in power.
Many RTS games, with their advanced AI, tend to favor the CPU in order to deliver smooth gameplay, but WiC favors both the CPU and GPU, and the graphics prove it. Throughout the game’s missions, you’ll see gorgeous vistas and explore areas from deserts and snow-packed lands, to fields and cities. Overall, it’s a real visual treat for the eyes – especially since you’re able to zoom to the ground and see the action up-close.
Manual Run-through: The level we use for testing is the 7th campaign of the game, called Insurgents. Our saved game plants us towards the beginning of the mission with two squads of five, and two snipers. The run consists of bringing our men to action, and hovering the camera around throughout the duration. The entire run lasts between three and four minutes.
NVIDIA’s highest-end cards perform well here, so AMD is left behind. Not by far, but it’s still quite measurable.
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NVIDIA GTX 295 1792MB (Reference)
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2560×1600 – Max Detail, 8xAA, 16xAF
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40
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55.819
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NVIDIA GTX 480 1.5GB (Reference)
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2560×1600 – Max Detail, 8xAA, 16xAF
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39
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53.714
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ATI HD 5870 2GB (Sapphire)
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2560×1600 – Max Detail, 8xAA, 16xAF
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41
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48.313
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ATI HD 5870 1GB (Reference)
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2560×1600 – Max Detail, 8xAA, 16xAF
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38
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45.200
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ATI HD 5770 1GB CrossFireX
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2560×1600 – Max Detail, 4xAA, 16xAF
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38
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49.335
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ATI HD 5850 1GB (ASUS)
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2560×1600 – Max Detail, 4xAA, 16xAF
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29
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40.581
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NVIDIA GTX 285 1GB (EVGA)
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2560×1600 – Max Detail, 0xAA, 16xAF
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34
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49.514
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NVIDIA GTX 275 896MB (Reference)
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2560×1600 – Max Detail, 0xAA, 16xAF
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36
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46.186
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ATI HD 5830 1GB (Reference)
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2560×1600 – Max Detail, 0xAA, 16xAF
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31
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42.543
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NVIDIA GTX 260 896MB (XFX)
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2560×1600 – Max Detail, 0xAA, 16xAF
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23
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39.365
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ATI HD 5770 1GB (Reference)
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2560×1600 – Max Detail, 0xAA, 16xAF
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28
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37.389
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NVIDIA GTX 250 1GB (EVGA)
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2560×1600 – Max Detail, 0xAA, 4xAF
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24
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32.453
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ATI HD 5750 1GB (Sapphire)
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2560×1600 – Max Detail, 0xAA, 4xAF
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23
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31.769
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NVIDIA GT 240 512MB (ASUS)
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1920×1080 – Max Detail, 0xAA, 4xAF
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22
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33.788
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ATI HD 5670 512MB (Reference)
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1920×1080 – Max Detail, 0xAA, 16xAF
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21
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31.872
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ATI HD 5570 1GB (Sapphire)
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1920×1080 – Medium Detail, 0xAA, 4xAF
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51
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79.790
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ATI HD 5550 1GB (Sapphire)
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1920×1080 – Min Detail, 0xAA, 4xAF
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32
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46.390
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World in Conflict is pretty friendly when it comes to anti-aliasing, so here we were able to crank things up to 8xAA and hardly lose any performance. Just the way we like it.