Radeon’s screen tiling approach to rendering, accelerating almost everything after rasterisation if you add more GPUs, seemingly gives you compatibility with a large amount of games and can increase image quality for little to no performance cost. Screen tiles are processed by a particular GPU (or all, when anti-aliasing is being done after fragment processing) and the outputs from all are combined for display by dedicated hardware, accelerating performance and, optionally, increasing image quality.
Check it out at Hexus!