Greetings from the Central Wastelands!
Our beta test for Auto Assault is proceeding very well; we’ve introduced a new online process for NDAs that makes it as simple as a few mouse clicks to get approved and into the beta. We hit a new high for server population this week and we know it’ll be jumping even higher in the weeks to come as we add thousands more to the beta. There’s still time to sign up; simply direct your browser to https://secure.plaync.com/aa_beta.html.
We recently kicked off the first of our Roadhouse Sessions, teleconferences intended to give selected news organizations and gaming websites a chance to learn more about Auto Assault. Every week we focus on a different topic; last week dealt with character creation, leveling, and stats. A number of sites that took part in have posted their impressions: MMORPG (http://www.mmorpg.com/gamelist.cfm/gameId/149/setView/features/loadFeature/143), RPGVault (http://rpgvault.ign.com/articles/627/627229p1.html), and TenTonHammer (http://autoassault.tentonhammer.com/index.php?module=ContentExpress&file=index&func=display&ceid=3&meid=31).
TenTonHammer also has published a Q&A with NetDevil’s Scott “Scorch” Brown, available at http://autoassault.tentonhammer.com/index.php?module=ContentExpress&file=index&func=display&ceid=5&meid=32.
We’ve concluded our Supersonic Sounds of the Central Wastelands month with a fourth MP3 track from the Auto Assault soundtrack (http://www.autoassault.com/downloads/music.html), created by the game’s music composer and sound designer, Richard Dekkard.
Planet Auto Assault (http://www.autoassault.org/) has started a new contest, offering Auto Assault hats, signed concept art, pre-sale boxes, art prints, and posters.
Our major Recon item this week deals with Convoys in Auto Assault – what they are intended for and their benefits to players (http://www.autoassault.com/recon/convoys.html).