It sure has been a long while since we’ve last heard a peep out of Beepa, and I’m not going to lie: I figured a new version of Fraps was never going to come. I am delighted to see that that’s not the case, though, as Overclock3D helped us find out.
After reaching out to Beepa to inquire about Windows 10 and DirectX 12 support, the folks at OC3D were told that Fraps 3.6.0 is en route, although no tentative release date was provided. Unfortunately, the company completely glossed over the question about DirectX 12 support, or support for other APIs, such as Vulkan and UWP. I think it’s safe to say that Fraps 3.6.0 is definitely not going to support any of those.
For all we know, this upcoming release could be a way to gauge market interest for a new major version of the application. I’ve personally been a major fan of Fraps over the years for the sake of recording our manual benchmarks, but as the future moves towards DirectX 12 and other APIs, Fraps’ use has been slowly on the decline. Today, there are many other solutions that will let people capture video or screenshots much more effectively than the CPU-bound Fraps can, so future improvements would be great to see.
One thing I do hope to see from this update is support for high DPI settings. As it stands today, the Fraps UI is broken on 4K monitors when the DPI is increased, but not to the extent where it stops working (I still use it for much of our GPU testing).
Fraps is a legendary piece of software, and quite simply, I’d love to see it survive. If a new version came along that was updated for today’s APIs and could take advantage of our GPUs for video recording, it could once again become an integral part of gamer toolboxes.