The ultra-hyped first-person shooter, BioShock, was finally released this past Thursday to antsy fans. As with any launch nowadays, things didn’t go as smoothly as 2K Games had hoped. The biggest issue being the fact that the game wasn’t scaling properly when using a widescreen resolution. Instead of scaling, it would simply chop off the top and bottom of the gameplay area.
As Joystiq reports, it turns out to not be a bug at all. Developers used the widescreen setting on 90% of their testing stations, and after careful consideration, the “best” mode was what made it into the game. Luckily, if you are still unhappy, 2K is working on a patch that should please you. But, if you still want to be upset at the developers, you can focus on the inclusion of SecuROM with the game, if you like.
While that sounds like a “same difference” situation, 2K feels they made the right decision. If, however, you’re still not pleased, the developer is looking into ways of allowing users to manually adjust the field of view. Alternatively, you can have your memory erased and play the game blissfully unaware of issues you wouldn’t have noticed had someone not pointed them out to you.
Source: Joystiq