It’s difficult to even pretend that I am surprised, because quite frankly, I’ve been waiting for some high-rank game developer to finally state the obvious. We’ve taken a hard look at AGEIA’s PhysX numerous times since the summer of ’05, and have virtually come to the same conclusion, although our main gripe was the absolute lack of software. Carmack states that multi-core CPU’s are going to prove much more beneficial, and in the future, using GPU’s as a processor will prove even more useful.
Carmack was interviewed by Boot Daily for a piece on Intel’s Core 2 QX6850 chip, where the godfather of the first person shooter genre said that that GPUs and multi-core CPUs will be able to do all the work needed for physics in future games. ‘Multiple CPU cores will be much more useful in general,’ said Carmack, ‘but when GPUs finally get reasonably fine grained context switching and scheduling, some tasks will work well there.’
Source: CustomPC