The original Day of Defeat first saw the light of day as a fan-made modification using the original engine for 1998’s Half-Life, just like another modification from around that time called Counter-Strike. Both modifications went on to achieve plenty of popularity–they were even snapped up by Half-Life developer Valve and became official Valve products that hit store shelves after their long runs as completely free online games. Day of Defeat distinguished itself from other first-person shooters by offering highly realistic weapon modeling (including World War II-era automatic weapons with heavy kickback when fired) and team-oriented, objective-based gameplay. Yet despite its attempt to model realistic tactics, Day of Defeat was remarkably fast-paced, since it let players sprint in short bursts, and since the maps generally took place in bombed-out battlefields where ruined houses, demolished bunkers, and trenches provided plenty of opportunities for vicious close-quarters combat.
I can’t wait for Monday! Check out the full preview with many teaser shots at GameSpot.