Are you afraid of the dark? How about if you’re in the midst of a zombie outbreak? This is the recipe behind Techland’s new zombie survival game, Dying Light. Will this be a shining beacon in Techland’s turbulent zombie history or are we just insane to think it’s done better?
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Zombies have been done to death, right? Well, Techland, creators of Dead Island, believes that there are many more opportunities in which zombies can still be scare you out of your seat. Techland’s new formula revolves around the day/night cycle. While this may sound rudimentary, it provides an opportunity for the game to ramp up the difficulty, while the player remains informed through in game assets.
This simple yet effective mechanic is not without its drawbacks. The developers chose not to include a way to modify the game’s difficulty level when you first start the game or when in game. Keeping the zombie threat at one level made killing zombies nearly effortless when I got about half way through the game. I was just laying waste to all but the biggest guys in one swing, although the nighttime big guys did take a few more.
At one point I had assumed that the difficulty would ramp up when playing co-op, but that did not happen either, even with 4 people. The only change that I had noticed was the number of zombies on the screen. This was a little disappointing because the things that made them formidable, like grabbing and fast moving specials, were all but negated when we would coordinate our efforts towards a particular goal.
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