For fans of the Elder Scrolls series, November 2011 is going to be a month to plan for, as the fifth game in the series, “Skyrim”, is set to be released. The game acts as a direct sequel to Oblivion, taking place in the fictional land of Tamriel. The game will focus heavily on dragons, who in particular fear one known as Dovahkiin, or “the dragon born”.
I admit that I’m one of the few people who haven’t given Oblivion an honest go, despite owning it. But, that will soon change, as I’d like to complete it long before Skyrim comes out, and by the sounds of things, it’s going to be one well worth waiting for. One of the biggest attractions of Oblivion was its huge and lively world, and Skyrim is likely to be no different. To make sure things are done the way Bethseda needs them to be, it’s even using its own internal game engine.
Or is it? As Eurogamer reports, whether or not this engine utilizes others is up in the air. Though Bethseda does state it’s been built eternally, that could mean that it took one engine and modified the heck out of it, rather than developed an engine from the ground up. With a developer that develops as few games as Bethseda, a custom engine is a huge task, so let the speculation begin.
Judging from the quick video, the graphics we are going to see look to be incredible. There’s a huge tessellation push here, so this might be one of the few titles where a DX 11 card can make a major difference. That, and coupled with the gameplay Elder Scrolls has become known for, could make this a masterpiece.