There’s a quote I’ve got stuck to the outside of my monitor, which, while borderline fruity, is something I always enjoy reading. It goes, “The art of punctuation is of infinite consequence in writing; as it contributes to the perspicuity, and consequently to the beauty, of every composition.” Glancing at it again this morning, it struck me that that’s precisely how FEAR behaves. It’s a game that seeks to embolden action sequences through the lucidity of slow motion, and with help from technology that taps deep wells of environmental detail consequently beautifies the composition in ways that nothing else can. Nothing. Not even Half-Life 2. Good quote, that – I’m glad I stuck it over the top of the “I OWN YOU!” sticker.
I haven’t had a chance to play the full version yet, but having a rating of 9/10 makes me want to hurry up. Check it out at Euro Gamer.