Over the years, Futuremark Corporation have scheduled the launch of their popular benchmark program, 3DMark, such that it coincides with various other key moments in 3D graphics hardware and software industry – for example, a new version of DirectX or a new generation of graphics cards. 3DMark05 was their first move at having a benchmark that fully required SM2.0 support from the graphics card and with the board market now having three SM3.0 implementations (two from NVIDIA and one from ATI), we felt it was time to have a good chat with Futuremark.
Easily one of the most loved and hated software companies, there is still no doubt that they have an effect on how we benchmark out games. Check out the interesting interview they had with Beyond3D here.