August 19, 2005 – Epic’s Unreal Tournament 2007 will demonstrate the capabilities of next-generation hardware in 2006 on PC and undisclosed consoles (a PS3 version is pretty much given, but still isn’t officially official). UT 2007 is a game built on Unreal 3.0 technology and it sells that power well. Though like every UT before it, mistaking 2007 for an elaborate brochure that pitches the underlying engine would do the game and team at Epic a real disservice.
At this year’s Games Convention in Leipzig, Germany, we were provided a private demonstration of Unreal Tournament 2007 by Epic’s own Lead Level Designer, James Brown. Epic is still busily laboring away on UT, but James was kind enough to show a previously unseen environment to us, address a few general next-generation concerns, and even elaborate on how UT 2007 will differ from its predecessors.
The first topic we jumped into was loading time. With resource intensive textures, demanding sounds, and generally high quality everything, won’t loading this and other next-gen games take somewhere between ten minutes and a year? Nope. James can’t speak for other developers and their engines, but Unreal 3.0 is made to stream.
Check out the full article over at IGN.com.