Even though the set of “new features” proved to be closer to a ruse than anything else, nothing can truly mar the exceptional Gameplay found throughout the 12 (13 if you count the “Ending) new levels – just enough to make the game long enough that the gamer doesn’t feel ripped off, let alone frustrated. Overall, Eidos has left enough of the core elements alone that Gameplay is true to the franchise, while integrating newer ideas. But more to the point – Blood Money did what I love best in a franchise – hit a mark, and raised the bar, so that the next title can be just as good, just as fun, and just as compelling, and every bit as enthralling as the original, and it’s offspring.
Check out the full review over at GamePyre.